Is the attack/boost combo dice good? Secondly, does anyone have a tier list for the combo dice?
jtele
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Hello
Can someone please help me get to higher phases of endless mode? I usually make it to phase three, and rarely phase four, but I've never made it to 5. I have been using grow, hollow on everything. Block die are usually the lucky one. And my usual attack die are area. I sometimes take one mirror die and one grow, hollow heal die. I rarely ever take terrain, pierce, and eternal die (although I do realize that eternal, grow is op). I never take bomb die, and never take heavy die except for lucky one block die. So, if anyone has ideas on how I could improve, please don't hesitate to share.
Thanks I'm advance, DITD Lover
The give stats on death followers plus the double hit, take one damage follower are the only combo that ive seen that can beat the final boss with perfect hp. I tried having the gain a bunch of faith in battle to buff a raven, it failed. I tried the hp=damage guy and a bunch of potion sellers, it failed. So, yea.
Hello Developers. I don't know if you still check these comments, but I wanted to ask something. Did you intentionally remove endless mode from the steam demo? Because i cant go into endless mode. I play on windows(in case its computer type specific) If you did remove it, WHYYY!!!! Plz add it back. if you don't, that's cool too. its your game after all. But plz add it back.
Dev.
I wish to let you know that I previously made a comment on a bug within the game.
(Yo dev. There is a bug with the discard pile. After a fight ends, the discard pile goes back into the deck. But, the deck keeps getting bigger and bigger. This happens only after the first boss, and occurs in both the forest and the caves. Plz fix.)
Since then, you updated the game, but I see that the bug is still there. I don't know if you forgot my comment or tried to fix and it didn't work as anticipated or what. I just wanted to re-bring this to your attention. If you could fix this soon, plz do so because the bug makes the game unplayable. Btw, clockwork golem is a nice addition. Now I can have three unique golems. If you are going to add more summons, can you make them all golems? just because there are already three. Anyway, just wanted to let you know a few things. Good work on the game, I love it!
Do it as a boss reward. Floor 50 boss drops rotate token or something like that. Also, good idea for bosses is to make them have a unique skill. Have like three skills, but as the floors go on, the skill increases in potency. for example, floor 10, 10% more slashing damage. 20, piercing. 30, blunt. 40, fire, 50, ice, 60, thunder. starting on floor 70, increase potency to 20%, or something along those lines. Also, doesn't have to be in that order specifically.
For items, I was thinking that you could implement a scaling effect system for a certain level of damage reached. For example, if a character has 100 slashing damage, they get 10% more slashing damage. Same goes with health and luck, speed, etc.
For races, you don't have a race that's immune to lightning, and none of the physicals (although please keep it no physical.) You could create a new race that has something to do with rubber or another non-conductive material.
Also, in what country do you live, just so I can know time differential and when to expect a response. Because I live in the west coast of the U.S.
To use a reply you did to a post, "Nope, it鈥檚 endless and even the difficulty starts not getting that much harder other than the other player characters you face more frequently. " People are pretty bored after a certain point. So if they have a boss every 10 floors that has massive HP, they have something to look forward to.
Some would be just add more items. Also more races. Even bosses every 10 floors. 1 boss that has randomly generated loot, but has a minimum of like 10k at level 10, and multiply that by like 1.2 or 1.3 for every boss after. These are some really good suggestions to make the game not so stagnant after floor 150 or so.