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For items, I was thinking that you could implement a scaling effect system for a certain level of damage reached. For example, if a character has 100 slashing damage, they get 10% more slashing damage. Same goes with health and luck, speed, etc.

For races, you don't have a race that's immune to lightning, and none of the physicals (although please keep it no physical.) You could create a new race that has something to do with rubber or another non-conductive material.

Also, in what country do you live, just so I can know time differential and when to expect a response. Because I live in the west coast of the U.S.

You could also allow to rotate items, because I know for a fact it isn't just me who's frustrated that they can't rotate. Please add rotate.

I live in Finland so I'm on UTC+2. I feel like allowing rotating might be too good. At least if you could freely do it as much as you wanted. It would take away too much from the actually trying to squeeze in your wanted items (in the early game). Freely rotating would pretty much neglect that whole design aspect. Maybe store could offer some kind of rotating services for a fee or something along those lines.

Do it as a boss reward. Floor 50 boss drops rotate token or something like that. Also, good idea for bosses is to make them have a unique skill. Have like three skills, but as the floors go on, the skill increases in potency. for example, floor 10, 10% more slashing damage. 20, piercing. 30, blunt. 40, fire, 50, ice, 60, thunder. starting on floor 70, increase potency to 20%, or something along those lines. Also, doesn't have to be in that order specifically.