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JUKUZab_GameWerkstatt

49
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6
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A member registered May 12, 2020 · View creator page →

Creator of

Recent community posts

If you have trouble getting trough the game - use this walktrough!

Thank you for your comment! Yes, the barrels were only made to be avoided. Due to problems with level changing we had to unify the levels, so the difficulty scaling got quite off...

Thank you for your comment! Initially, we had four levels with checkpoints between them. But as we tried to tie them together two hours before the submission was due, multiple bugs occured... so we decided to weld them together to have at least something

Thank you for your comment! Yeah, respawning is still pretty buggy, even after the bugfix... setting the location of a RigidBody in Unity 2022 seems to work different than in 2019. Maybe we can refactor it somewhen after the jam

Thank you for your comment! Getting compared to Half-Life 1 is quite an honor :)
As a "youth culture club" (literal translation of Jugendkulturzentrum) we don't have a fixed group of participants (as you can see from the credits from the other uploads), it just happened that we nailed the horror vibe ^^

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Link to Hotfix: https://drive.google.com/file/d/1Y-JtZipbm4RiwU0mPvuFAvQgco8NCXs2/view?usp=shari..

We made some mistakes while merging our two copies (Unity-Scenes) of the game, and we only noticed after the deadline had passed. We would change the download directly, but itch doesn't approve.

The music is much too loud

AWESOME! Got it on Switch some weeks ago, this takes it to a whole new level :)

7

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To be honest, I don't know exactly what Robin changed - what I know for sure is that the recommended version isn't a debug build anymore. The sensitivity slider is number one priority for future updates :)

We'll work on these problems, and I hope you "interacted" with the doge ;)

The first jam submission is indeed buggy, but I don't know if the other versions will work better in a virtual machine. We could eventually compile it for your platform (Linux?). Also, the first version was accidently compiled in dev mode, that could explain the console...

Thank you for your compilments!

Its perfect for a first jam! Waiting for your other games ;)

I couldnt wait for the web version, so I borrowed my sisters phone. It looks really nice and is challenging!

Damn now I want to do the same to my couch. At least set it on fire to skip the button mashing (it fits the game, but I'm not the best at it...)

The game looks very nice. @Iki, be less sassy IM TRYING MY BEST!!!

Yes, it's a neat/sweet little story game, I like the art very much!

Thanks! Maybe our lookaround-implementation caused the sickness, its our first 3D/1stPersonView game. Get well !

Thank you! The mice that didn't move were dead, you can pick them up and yeet them out of the window as well ;)

Because of building problems the submission as a zip wasn't possible. The alternative download link is on the game page.

*excitement grows*

It isnt a must, but if you decide to do it I happily volunteer as a beta tester ;)

I SEE NO OTHER GOD THAN ME


Interesting, it has the same spirit as our submission :) Nice monsters and trees btw

I like the art style,  it reminds me of Felix Colgrave's videos

Thank you! Sadly, I don't quite get the green bars showing up - but the visual design is nice.

Thank you for your kind words :)

YES! THERE IS NO „too weak“, JUST „i want higher framerate“

My PC also was „too weak“ according to Valves VR checker bcuz of my GTX950. Proofed them damn wrong, everything worked fine (except VR Chat, trashy optimization...)

Seems to be as easy as for the rifts, just need to get the quest in developer mode. THAT port would be crazzzy! Just like Job Simulator

Very polished game, I like the mechanics and visuals :)

You can never have enough twists :)

The voxel-vortex-fire  looks interesting :)

The mechanics are are smooth, it looks nice - just misses some sound :)

The ultimate YEET game - at least I lost the box, some blades often enough and killed a customer mith the orders pad - and didn't get it back. 9/10 would play again, 10/10 if it gets a VR port ;)

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Had a hard time figuring out that the heads are arrows - indeed a nice concept!

Could you explain the controls please? I mashed all buttons but didn't notice a reaction... (maybe my antivirus ist just blocking inputs)

Its indeed intended to be a multiplayer game, it supports up to 4 people locally and 2 people online.

Thank you for your kind words :) We addressed this problem in the Post Jam Update with the ReadMe, you win the game by throwing boxes at each other ;)

Hi jupi, thank you for your comment! Please test the games more in depth next time though, and Im not only talking about our game - The Adventures Of Decku for example has a control button in the menu, to get to the end you switch cards with RMB.

Thanks :)