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Just4FunStudios

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A member registered Aug 17, 2019 · View creator page →

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Play for free in your browser at https://just4funstudios.itch.io/squatzee

Celebrations are here. It's a big deal to roll a Yahtzee or Squatzee, and now the game celebrates with you. Party on!

The second most requested feature (online multiplayer is the most requested) is the ability to flick the dice to roll.  Now to roll the dice, you can click the Roll button or flick away! If you get tired of flicking around, you can disable it in the main menu. 

Many players didn’t realize that they could play against the A.I., so I’ve changed the default game from two human players to one human vs. one A.I. Keep in mind, you can have up to six players in any combination as long as at least one is human.

If you roll a Yahtzee or Squatzee and still have turns remaining, you could pick up some dice to roll again. I can't imagine why you would intentionally discard a Squatzee, but if you really want to, who am I to judge? However, just to be safe, the game warns you now if you're about to throw away a Yahtzee or Squatzee.

I don't make the rules. Oh, wait... There's been some confusion regarding the Yahtzee & Squatzee bonuses, so I've changed the wording of the popup instructions and added a FAQ. To clarify, for each additional Squatzee or Yahtzee that you roll, you automatically receive a 50 point bonus. Here's the part that's tripping people up; (You must still select a category to continue, even if that means scoring a zero). Also, you won't receive a bonus if you previously selected to score a zero in that category.

Some players were having trouble remembering what the new goofy score categories like Small Crap, Little Strange, and Squatzee are. Clicking on a score now shows a pop-up with a short description of that score category.

 

I wrote Squatzee to be an online multiplayer game. That's why it was referring to human players as "Local."  I still hope to get this working, but in the meantime, I've changed the player type to "Human" to avoid confusion.

Squatzee is my first game, and I've put months of effort into it. I'd sincerely appreciate your feedback. 

Thanks - John

Play for free in your browser at https://just4funstudios.itch.io/squatzee

Cool game with a unique concept and nice graphics. Took me a few minutes to realize I should lift the mouse button occasionally. After that I got much better scores.

Hey Andalina. The "BetterMinimal WebGL template" https://seansleblanc.itch.io/better-minimal-webgl-template solved the problem for me. I have my Unity game set to 1280x720 and it works great on both mobile and desktop browsers. https://just4funstudios.itch.io/squatzee

Nice graphics BTW (Bee The Way)

-John

Really cool and original idea. I enjoyed it.

I'm glad you posted this. I'm new to itch and I've just released a game. I thought I had been very thorough about checking all the launch boxes but my game hasn't appeared in the new releases. I was growing frustrated trying to figure out what I've done wrong, looks like it's just a case of bad timing.

Thanks - John

SOLVED!

I found this post,  https://itch.io/t/442426/website-layout-forced-mobile-layout by https://itch.io/profile/harley-torrisi

He suggested placing this code into the CSS:

.right_col.column {
visibility: hidden;
height: 0px;
}

After getting CSS access from an Admin it was as simple as pasting that code  into the Custom CSS field in the Theme Editor.

Poof, no more screenshots on mobile devices.

Also, regarding the page-width problem.  I finally tracked that down to the Admin Dashboard shown at the top of our own games. If I view my game page while logged out, I get the standard Itch header and everything lines up properly.


I hope this helps someone else who may have struggled with these problems.

-John

Solved!

Hey Blip. I continued to dig and found this post,  https://itch.io/t/442426/website-layout-forced-mobile-layout

He suggested placing this code into the CSS:

.right_col.column {
visibility: hidden;
height: 0px;
}

After an admin gave me access it was as simple as pasting that code  into the Custom CSS field in the Theme Editor.


Poof, no more screenshots on mobile devices.

Hope that helps - John

(1 edit)

Sitting 'round the campfire, my wife had just rolled a Full House. After three increasingly hopeless rolls, I still had nothing; but I triumphantly announced that "I have a Full Crap, and that's worth 30!" And so, Squatzee was born.

Someone just rolled a Squatzee!

Play for free in your browser at https://just4funstudios.itch.io/squatzee

Supports up to six players, human or A.I.
Try to beat the highest, and lowest, scores
Fun new scores add a humorous twist
Play against the A.I., Moe, Larry & Curly

I wrote Squatzee in Unity which usually doesn't play well on mobile. But after a lot of tweaking, it seems to work fine on newer devices. 

Squatzee is my first game, and I've put months of effort into it. I'd sincerely appreciate your feedback. 

Thanks - John

Play for free in your browser at https://just4funstudios.itch.io/squatzee

(1 edit)

Thanks for the reply. 

I'm going to request Custom CSS for my project and see if I can fix the problem that way. If I have any success I'll let you know.

John

Hi Bip. I’m having the same issue. Did you ever get a reply or find a workaround?

Thanks - John

Apologies if this is the wrong place to post this.

For my WebGL game,  I have turned off the screenshots in the Theme Editor which works as expected in a desktop browser. However on a mobile device the screenshots are appearing in a horizontal scroll beneath the Run Game window. I've confirmed this on an iPhone X in Chrome and Safari and also an Amazon Kindle (only mobile devices I have). It also appears to throw off the width of the page. (Screenshots below)

I could live with the screenshots, but the width change creates design problems for my game. Has anyone else noticed this? Is there a workaround?

Thanks


(1 edit)

You know, that is an excellent point. I was just so excited that someone liked my game enough to cough up some dough.

Luckily, you stopped me in time. Thanks.

Thanks for the speedy reply. 

I poked around a bit and discovered that the CSV export file contains all of the information, including the donor's email address.


Someone anonymously donated to my WebGL game. I'd like to thank this person but I can't find a way to send a message. Am I missing something?

Alternatively, is there a way to edit the donation confirmation screen to make it a bit more personal?

Thanks - John

(1 edit)

EDIT: My mistake. I was using the wrong zip file. I'll leave this here for anyone else who makes the same mistake.

Using Unity 2019.2.11. Changed to the BetterMinimal template in Player Settings but the options don't appear. Also, it appears the template tags aren't being replaced on build. Any Help would be appreciated. Thanks.