Nice Game! Not a huge fan of repeated clicks to move, maybe hold click would be better, and for some reason I was not gaining any scrap when picking it up. But really cool concept. Well done!
Red Lobster Studios - Justin Farley
Creator of
Recent community posts
Great game! I loved the concept, it felt like i was playing bloons lol. Once i figured it out it was super fun, made it to wave 45 and by the end i was just spamming towers everywhere lol. Also discovered a tiny bug where it didnt let me upgrade my tower until I had opened and closed the options. (I had like 5000 wheat and it only used 1000 after it appeared)
I like the extensive options, however there was multiple problems when trying to configure them: master volume slider doesnt seem to be doing anything, and the other sliders both seemed to control the music despite the music/effects names. Also when rebinding my weapon buttons it then only allows you to click on buttons with that new key which was very confusing especially when I didn't know what was happening at first. Same thing with the weapon2 bind.
As for the gameplay: particles were awesome, visually very appealing. I like the concept of requiring weapon switches, however the weapons (especially weapon1) felt to run out quite fast.
Also didn't feel incredibly challenging, however the ranking system helps with that, but for the boss I pretty much just sat in the middle and took no damage.
Overall great soundtrack great art and great idea! Great job!!
I like the extensive options, however there was multiple problems when trying to configure them: master volume slider doesnt seem to be doing anything, and the other sliders both seemed to control the music despite the music/effects names. Also when rebinding my weapon buttons it then only allows you to click on buttons with that new key which was very confusing especially when I didn't know what was happening at first. Same thing with the weapon2 bind.
As for the gameplay: particles were awesome, visually very appealing. I like the concept of requiring weapon switches, however the weapons (especially weapon1) felt to run out quite fast.
Also didn't feel incredibly challenging, however the ranking system helps with that, but for the boss I pretty much just sat in the middle and took no damage.
Overall great soundtrack great art and great idea! Great job!!
I like the extensive options, however there was multiple problems when trying to configure them: master volume slider doesnt seem to be doing anything, and the other sliders both seemed to control the music despite the music/effects names. Also when rebinding my weapon buttons it then only allows you to click on buttons with that new key which was very confusing especially when I didn't know what was happening at first. Same thing with the weapon2 bind.
As for the gameplay: particles were awesome, visually very appealing. I like the concept of requiring weapon switches, however the weapons (especially weapon1) felt to run out quite fast.
Also didn't feel incredibly challenging, however the ranking system helps with that, but for the boss I pretty much just sat in the middle and took no damage.
Overall great soundtrack great art and great idea! Great job!!