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Red Lobster Studios - Justin Farley

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A member registered Jul 04, 2020 · View creator page →

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Nice Game! Not a huge fan of repeated clicks to move, maybe hold click would be better, and for some reason I was not gaining any scrap when picking it up. But really cool concept. Well done!

I love it!

the whole sound mechanic really gives it a nice feel. Good job!

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I agree the music was stellar. Amazing work by @Spyon

Thanks! Your game was a lot of fun as well! (I love boss fights)

Cool Game! loved the intro, reminded me of undertale a little bit. Nice boss battle <3

Actually just updated with a how to play page :P hopefully that makes it more understandable

Simple and cool, I dont like that I can't see where I am besides the little shadow. But cool!

Lvl 2 abslutely destroyed me compared to the first one lmao but cool concept! I liked it

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Great game! I loved the concept, it felt like i was playing bloons lol.  Once i figured it out it was super fun, made it to wave 45 and by the end i was just spamming towers everywhere lol. Also discovered a tiny bug where it didnt let me upgrade my tower until I had opened and closed the options. (I had like 5000 wheat and it only used 1000 after it appeared)

Cool game and concept, the bots were a little buggy but understandably so. Great for the time frame!

It is super good for 48 hours. Even the lava falls, random seeds. Nice. 

All obstacles very punishing though. Controls were a bit wonky.

Cool concept,  I did not see any real threat however and could jump through walls and such. Camera was frustrating as well.

Was not sure how i was hitting mines, tried jumping them, hitting them, doing nothing I was a bit confused. Cool game though!

Glad to see another mole related game for this theme lol!

I liked the idea and loved that you can feed the farmers to your babies, challenging enough to the fact that I died, and neat tutorial. Good job!

I like the extensive options, however there was multiple problems when trying to configure them: master volume slider doesnt seem to be doing anything, and the other sliders both seemed to control the music despite the music/effects names. Also when rebinding my weapon buttons it then only allows you to click on buttons with that new key which was very confusing especially when I didn't know what was happening at first. Same thing with the weapon2 bind.


As for the gameplay: particles were awesome, visually very appealing. I like the concept of requiring weapon switches, however the weapons (especially weapon1) felt to run out quite fast. 


Also didn't feel incredibly challenging, however the ranking system helps with that, but for the boss I pretty much just sat in the middle and took no damage.


Overall great soundtrack great art and great idea! Great job!!

I like the extensive options, however there was multiple problems when trying to configure them: master volume slider doesnt seem to be doing anything, and the other sliders both seemed to control the music despite the music/effects names. Also when rebinding my weapon buttons it then only allows you to click on buttons with that new key which was very confusing especially when I didn't know what was happening at first. Same thing with the weapon2 bind.


As for the gameplay: particles were awesome, visually very appealing. I like the concept of requiring weapon switches, however the weapons (especially weapon1) felt to run out quite fast. 


Also didn't feel incredibly challenging, however the ranking system helps with that, but for the boss I pretty much just sat in the middle and took no damage.


Overall great soundtrack great art and great idea! Great job!!

I like the extensive options, however there was multiple problems when trying to configure them: master volume slider doesnt seem to be doing anything, and the other sliders both seemed to control the music despite the music/effects names. Also when rebinding my weapon buttons it then only allows you to click on buttons with that new key which was very confusing especially when I didn't know what was happening at first. Same thing with the weapon2 bind.


As for the gameplay: particles were awesome, visually very appealing. I like the concept of requiring weapon switches, however the weapons (especially weapon1) felt to run out quite fast. 


Also didn't feel incredibly challenging, however the ranking system helps with that, but for the boss I pretty much just sat in the middle and took no damage.


Overall great soundtrack great art and great idea! Great job!!

Cool game! I liked the concept, I agree with Willow I was unaware sometimes I was taking damage, but overall fun! I think a super cool feature that could be added was a randomly generated cave each time. Obviously out of scope for the 48 hour jam but that would definitely be a cool feature haha!

Yeah each powerup does a different thing so what can happen is if your powerup runs out while you are on top of rocks you would just die. I wanted to have some sort of thing that would display what each one would do but alas no time haha

Hey Spyon! I have listened to a few songs from your OSTs, and I like them a lot! Would love to have you on the team for this Jam (and I have another business proposal if you are up for it...) do you have discord?