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Robo Forge's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #8 | 3.300 | 3.300 |
Presentation | #20 | 2.500 | 2.500 |
Use of theme | #22 | 2.500 | 2.500 |
Use of prerequisite | #27 | 1.300 | 1.300 |
Enjoyment | #27 | 1.900 | 1.900 |
Overall | #27 | 2.150 | 2.150 |
Controls | #29 | 1.400 | 1.400 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I did very poorly at this game. probably not your fault.
Nice Game! Not a huge fan of repeated clicks to move, maybe hold click would be better, and for some reason I was not gaining any scrap when picking it up. But really cool concept. Well done!
Thank you for the feedback I am planning to add click and holed movement in the next update for the game.
Really cool!
Thank you
Really good concept! The movement system can be improved. The art is really cute. After 1 death, the scrap counter stops working. Cute fun game, nice work!
Thank you for letting me know. I will try and update the player movement and fix the scrap counter.
Hey I just finished your game so I thought I'd give some feedback! I didnt dislike the idea of the movement but because (or at least seemed like) it was tilebased, the character got stuck on wall and the enemies all the time. Also the art was very good in some parts and in others it was just that black circle which really confused me. I played about 6 or 7 times and on only one of the times did the first night not last forever. also my scrap counter was always at zero no matter what. I liked the idea for the game but it just isnt really playable at all
Thank you for the feed back. I will try and make the improvement as soon as I have time.
I look forward to seeing it improve!
Didnt really like the controls but it was still a fun game.