Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Justin Francoeur

7
Posts
4
Followers
A member registered Sep 21, 2020 · View creator page →

Creator of

Recent community posts

agreed! I really need to tweak those Monster AI scripts. less recoil is a must. Thanks for the feedback, logana. :)

Agreed. I should've 'dialed down' the difficulty a bit. I understood that this was only to be a demo, after a bit of refining I'm expecting the final version to have an escalating scale of difficulty (from easy early bosses to crazy-hard final boss). Thanks for the feedback! 

I really liked this one. The color work, the gameplay is simple enough, and the puzzles are actually challenging to solve. Kudos!

This was a fantastic game and you guys did some fantastic work. A few minor bugs here and there, but I can really see the potential here. I grew up playing WWF Wrestlemania on the NES, so this really brought back some fond memories.

Thank you for the kind words! Yeah, I'm thinking I may need to scale down the difficulty of the first few bosses before the final release. I hope to have at least 10 bosses before final release and some sort of  'world map' so you can choose the order. 

Thanks for the feedback. I *may* have made the first boss a little too difficult -- he was too easy to defeat before and I wanted to at least make it challenging for players. I'll def need to adjust difficulty level of bosses before final release.

Thanks for the feedback! I was working under time constraints, and some things just weren't panning out like I expected them to. I plan on adding a lot of new features before it's released.