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Breakfast of Champions [DEMO]'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How would you rate this entry? | #43 | 2.292 | 2.462 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Very hard, and intriguing!
"I owe you one cutscene." -Justin
LOL, nice
its pretty fun but the hit detection murders it along with getting flung half way across the screen with every hit
agreed! I really need to tweak those Monster AI scripts. less recoil is a must. Thanks for the feedback, logana. :)
Interesting game, but really hard from the get go.
Agreed. I should've 'dialed down' the difficulty a bit. I understood that this was only to be a demo, after a bit of refining I'm expecting the final version to have an escalating scale of difficulty (from easy early bosses to crazy-hard final boss). Thanks for the feedback!
Not bad for a boss rush. Wish the player had more skills to use. Nice sprites though.
Thanks for the feedback! I was working under time constraints, and some things just weren't panning out like I expected them to. I plan on adding a lot of new features before it's released.
yeah i know how it is trust me lol
Got to give this another go. That first boss is tough. I would get so close then BAM dead again.. I'm determined, I'll beat him!
Thanks for the feedback. I *may* have made the first boss a little too difficult -- he was too easy to defeat before and I wanted to at least make it challenging for players. I'll def need to adjust difficulty level of bosses before final release.
The world gave you the tool to make any game, so you made a breakfast mascot arena fighter. I found the first boss quite difficult but stuck through it and got to enjoy the others. I'm impressed with your ability to code monster AI, I find it frustrating but you did a great job of it. Your sense of humor shines through too.
Thank you for the kind words! Yeah, I'm thinking I may need to scale down the difficulty of the first few bosses before the final release. I hope to have at least 10 bosses before final release and some sort of 'world map' so you can choose the order.