I liked it, nice camera work, I love the style. Some things I noticed were that the carrots were a little difficult to interact with since you can run in between and they have smaller hitboxes. Also, I feel that the timing minigame could be more visually pleasing, with maybe instead timing a claw to grab the carrot rather than looking at numbers(although that would possibly make it easier if that was something you were worried about). An easier change would be adding an indicator for the range of the timing on the bar itself. With the random times that the game gives you, there's also the possibility of getting unlucky and having to wait longer. To change this, I would maybe put in a bonus or a chance of a bonus carrot by succeeding in the timing multiple times in a row so the player is less focused on the time spent.
As for the typing minigame I only had one problem with it which was that typing "/" to end the game also typed it in the bar where you type, so if you returned to the game afterwards, the bar wouldn't be automatically highlighted, and you would have to manually click on it, as well as deleting the "/" from last time.
The other things are pretty much just ui/ux stuff, probably a bar or similar visual indicator for penguin patience instead of just a number, moving the required materials to maybe the center top of the screen rather than the bottom right and also increasing the size of them so it's easier to scan as well. You might want to calculate the patience timer based on the materials needed by the penguin also, but that's a design choice.
All in all, pretty awesome game to make in 3 days. I think it's a really good base to work on and polish. By the way, there's no pause button so by writing all this I let down about 14 penguins.
justinxyu1128
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