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justonky

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A member registered Feb 07, 2016 · View creator page →

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Folks, I have just released a free DEMO edition of my Narrative RPG Zine, Tales of Kthonic Waters (launching soon this Month for Zinequest 2025 on Kickstarter). Check out the DEMO here.

Embark on a New Weird adventure that stretches the limits of Lovecraftian lore, Anti-Imperialist Satire, and the conventions of Sci-Fi Fantasy. 


What is it? 
+ Over 95+ (and increasing) pages of crunchy, narrative solo RPG in full colour, packed with art, and great writing.
+ Explore a Lovecraftian inspired anti-imperialist satire, with new weird world-building
+ Project is almost entirely complete, it's just waiting for you to manifest it into reality.
+ Certified Meatbag. 100% human made, no Gen AI nonsense

CRUNCHY, BUT NARRATIVE FOCUSED
Crunchy, meaningful mechanics form the backbone of this narrative journaling adventure. 

As a gamer, I often find myself frustrated by the lack of crunchiness in many of my solo RPGs, yet too much crunchiness turns it into a numbers game, which defeats the purpose of a narrative game. 

Tales of Kthonic Waters is my attempt to address those shortcomings in the genre, with something that I myself would want to play.

Tales of Kthonic Descent, Link to Demo


Thanks so much for the feedback! Sorry about the black background page lol.

You may be interested to know that I am currently working on a sequel to Kthonic Descent. It was going to be the "definitive" version, but then I added too much actual lore, and significantly improved mechanics.

Oh wow. That's amazing. Thanks so much. I have added you on Discord. Now I can truly archive it for posterity lol. 

(2 edits)

Yes. Sort of. I intend to create a second edition or a "definitive edition" at least.

1) Part of the difficulty here is that Rage in Hell was designed in Adobe Creative Suite. Unfortunately I have divorced from Adobe (because of their predatory pricing practices. And later on, I took umbrage with their use of AI). So I would be recreating a good chunk of everything in Affinity instead (but that would happen anyway, cuz I need to update the art, etc). 

2) Is Rage in Hell better served as a Zine...or as a Boardgame? That's a question I ask myself. Because it's not that much harder to make it, say, a card game. But would it lose something of itself if it was a boardgame? And if I go a boardgame route...why not just make a new game/sequel? When is a "new edition" too different that it should rightly be a different game? 

So while my mind chew on those questions, I continue to work away on my other TTRPG projects (stay tuned, some really exciting stuff coming).

*whistle* Talk about the perfect combo.

Yes, please do adapt to your play preferences. 

And thank you so much for playing! And for reviewing and commenting (why is nobody commenting ;_;). It means a lot to me and gives me validation for what I do.