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A member registered Jul 09, 2019 · View creator page →

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Nothing like murdering a countless number of Santas on Christmas day.

(2 edits)

Truly, this game is a masterclass in design! Every choice the developer made really shows the care and effort they put into this project.

The story is simple, however, that's not a fault. The simple story really allows you to feel the complex emotions your character might be feeling.

All of the hours he spent painstakingly designing each and every inch of the map. Each door can be opened. Each room tells the story of the person who lives there. Each decoration has a clear purpose. One can only hope to reach such a level of craftsmanship in their own works one day.

The way each mechanic plays carefully plays into another in a blissful, symbiotic relationship. No one mechanic feels underdeveloped or obtuse.

The amazing score that was written exudes charm and enhances your immersion with each step you take. It may only be a single track, however, that single track truly makes you feel alive!

Edit: 34 hours into my playthrough I managed to clip into the ground and was softlocked.


Edit 2: Please help me.

I backed the first game, and let me tell you, it was hands down one of the BEST decisions I've made. Playing through it right now, and I'm absolutely in love with it! 
I'll definitely be keeping an eye out for this one "when the season is right".
I've never been so excited for a visual novel before lol

Oh, alright. Thanks for getting back to me on that! If it doesn't work, it's not really a problem. I was just curious about it is all.

Is it possible to have different voice lines for different amounts of damage taken? Like for low damage, medium damage, or high damage?

Oh, I feel as if I should mention that I used the sideview battle template in its entirety.

I tried turning off scripts one by one, and launching the game, yet I wasn't able to open the save/load menu. There were two times where I got a different error though.
First, there's when both Yanfly's Core Engine and DreamX's Battle Status Core plugins are off:


Then there's when both Yanfly's Battle Engine Core and DreamX's Battle Status Core plugins are off, though this happens upon launch of the game instead of when trying to get to the save/load menu, therefore I'm not quite sure if it's even related:


I'll give it a shot now and see what happens.

Hey, picked up Luna Engine a while back and finally started to give it a go. I'm actually getting a pretty similar error. It's the same situation for me too. I try selecting "continue" and then the error appears immediately.

I'll try showing my plugins too.