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Different Voice Lines for Different Amounts of Damage

A topic by Snow created Mar 22, 2021 Views: 201 Replies: 2
Viewing posts 1 to 2

Is it possible to have different voice lines for different amounts of damage taken? Like for low damage, medium damage, or high damage?

Developer

There's no simple way - damage from an attack is not stored, it's just calculated and applied immediately in a method that the sound effects do not have access to. If I think on it I might find a workaround, but it won't be pretty.

Oh, alright. Thanks for getting back to me on that! If it doesn't work, it's not really a problem. I was just curious about it is all.