Controls voice acting in battle sequences in RPG Maker MV and MZ · By HeroicJay
Is it possible to have different voice lines for different amounts of damage taken? Like for low damage, medium damage, or high damage?
There's no simple way - damage from an attack is not stored, it's just calculated and applied immediately in a method that the sound effects do not have access to. If I think on it I might find a workaround, but it won't be pretty.
Oh, alright. Thanks for getting back to me on that! If it doesn't work, it's not really a problem. I was just curious about it is all.