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Tom Elliott

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A member registered Feb 04, 2014 · View creator page →

Creator of

Recent community posts

Sorry for the late reply, I don't really check Itch as much as other channels (for shame).

That's actually a REALLY good idea, if this ever gets patched it'll be when Wizards announced new planes but I've added "Option to have Phenomenon in the deck/on the map" to the list.

Regarding Susan Foreman, good catch and thanks for telling me! I've added it to the list of bugs, if the app get's patched this will get fixed.

Blimey there's a lot of mechanics in this for two days, that's crazy impressive!

The dice are functional and clearly the focus, but more juice! Give em' some more weight and roll!

Intuitive and easy to understand, it's fun to roll dice and watch everything build up 🗼

This is game is frikken GREAT. Excellently scoped and achieves exactly what it aims to do, I love it!

Smart, classy and fun.

Looks lovely! Did you achieve the curved world effect in shader or is the curve baked into the 3D assets?

The gameplay is a fun little puzzle romp, I like it! A but dependent on high rolls but a fun and well executed idea 👍

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Wonderful work!

  • The game looks cool as hell, the bloom really makes it pop 💥
  • I missed the telegraphing on a few of the mechanics for my first few runs (like teleporting, getting weapons after a timer, damage feedback with screenshake off) but figured it out in the end!
  • Ayyy you got IK'd legs in there, that's nuts! I LOVE that! Really adds to the feel of the thing. 

This is touching and made my day <3

This tool is great! But undo/redo would be cuh-razy useful!

It triiiiies to replace the weapon with the least ammo, but it's a little bugged. Because the Rail Gun has a Max ammo of 20 or so and others have a max of 100, the Rail gun will often be immediately replaced! Boo indeed!

If I go back to it, it needs to replace weapons based on relative remaining ammo rather than absolute.

This game is brilliant, a really elegant mechanic and well scoped.

The aesthetic's a bit tame but it's everything it needed to be and is super readable.

I really hope this gets featured for how clever it is, I love well paced and well rounded games :)

Really dig this c: The art style is minimal but in an elegant way, stylish as heck.

Difficulty needs more pacing, takes a looong time to make progress. I found it super hard but I may just be bad at Video games.

The mechanic is very clever, it entices you to be daring so you can get the most out of your shot gun, luv it.

The one way corridor was an ingenious bit of level design

Yeah, if I had time to add anything it'd be an extra weapon and more enemies, or at least more enemy patterns.

A lot of people agree, including me! The railgun is awesome and the game is too easy. I ran out of time for play testing so I figured I'd play it safe, backfired (pun intended) a little!

I checked your page to play your game, but couldn't find it! I think it's beyond the Jam Time Limit now but if you upload your game, I'd still love to play it!

<3 Railgun, thankyou!