Awesome! The spread you suggested also makes more sense to me, still gives the same "meat-head" vibe without going too far from the rest of the characters. Looking forward to the full release! Thanks once again.
jvfe
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Ah I see. Yeah, my confusion was mostly related to how it changes the attribute spread compared to other characters, where the sum ends up being +3. So I wasn't sure if it should also sum up to +3 (Str +3, Tough +3, Any attribute except weird -3) or something else.
Currently how I'm doing it is that it reduces one random attribute (except str, tough or weird) by -3 and increases Str and Tough to +3, but that can lead to an attribute spread that's very different from other characters (e.g. Weird +2, Str +3, Tough +3, Int -3), so I'm still thinking if that's the way to go.
Thanks for the response, glad to hear you're taking a look into it! Just out of curiosity, have you decided if you're keeping the option for trog PCs as one of the package deals?
Hey there, Jason! Recently read your game while looking for fallout-like systems and got maybe a bit too excited about it. I know it's still a WIP and a lot can change, but I ended up making a simple character generator for it: https://jvfe.github.io/wastoids/ and a form-fillable sheet to go along with it.
Some parts about the generator are still a bit wonky (e.g. Hulkification mutation) and I may have gotten some rules wrong, but I mostly made it to get inspiration for NPCs/give more options for pre-mades when I eventually get to run it. Hopefully it can be useful to you or someone else.
Eagerly awaiting the final version, cheers!
My group just had a session 0 last week and they chose to play smugglers, so this will help a ton. Thank you so much for making this and for making it free, too!
Just as a heads up, I believe there's a typo on the last eight-part clock on the "Strange Avenues" score: "DThe tide's coming in...".
Thanks again.