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Hey there, Jason! Recently read your game while looking for fallout-like systems and got maybe a bit too excited about it. I know it's still a WIP and a lot can change, but I ended up making a simple character generator for it: https://jvfe.github.io/wastoids/ and a form-fillable sheet to go along with it.

 Some parts about the generator are still a bit wonky (e.g. Hulkification mutation) and I may have gotten some rules wrong, but I mostly made it to get inspiration for NPCs/give more options for pre-mades when I eventually get to run it. Hopefully it can be useful to you or someone else.

Eagerly awaiting the final version, cheers!

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Thanks for sharing! (And yeah, Hulkification has proven so annoying to work with for me that it is no longer in the latest as-yet-unreleased revision.)

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Ah I see. Yeah, my confusion was mostly related to how it changes the attribute spread compared to other characters, where the sum ends up being +3. So I wasn't sure if it should also sum up to +3 (Str +3, Tough +3, Any attribute except weird -3) or something else.

 Currently how I'm doing it is that it reduces one random attribute (except str, tough or weird) by -3 and increases Str and Tough to +3, but that can lead to an attribute spread that's very different from other characters (e.g. Weird +2, Str +3, Tough +3, Int -3), so I'm still thinking if that's the way to go.

Thanks for the response, glad to hear you're taking a look into it! Just out of curiosity, have you decided if you're keeping the option for trog PCs as one of the package deals?

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Still actively playtesting, so any answer I give you now may or may not be true in a week— but yes, there’s still a trog in the package deals!

And to be honest, I’m also fiddling with ability score spreads in playtesting. We started our trog with an extra +1 Strength and extra +1 Toughness, and -1 to 2 other abilities. 

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Awesome! The spread you suggested also makes more sense to me, still gives the same "meat-head" vibe without going too far from the rest of the characters. Looking forward to the full release! Thanks once again.