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jynnie

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A member registered Jun 08, 2020 · View creator page →

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Recent community posts

Sick game! The music goes so hard

There isn't a way to save the boat yet! Didn't have enough time to get to that, but that's the plan!

🎣 🤝 Good luck with catching the eel!

Really cute and satisfying puzzle game! Really enjoyed how the difficulty slowly ramped up and all the little sound effects

Nice game! Enjoyed the sound effects and visuals. Was a little difficult to navigate since the mouse points both movement direction and aiming projectiles. But great work!

Nice game! Enjoyed the sound effects and visuals. Was a little difficult to navigate since the mouse points both movement direction and aiming projectiles. But great work!

This is such a cool concept! I felt like my brain unlocked during puzzle 3 and i could see all the possibilities that moving windows brings. Really satisfying and charming!

Thank you! Haha the eel is very difficult, only the rhythm mapper on our team can currently can beat it. By multi directions, do you mean where you have to hit two different directions on the same beat?

Thanks for the detailed feedback!

Yeah haha, we're planning to do a little work on difficulty scaling in the future. Totally see what you mean about the fishing line, might add a setting to hide it. :)

That's a great idea! Will definitely update to do that when the game jam is over

Haha thank you thank you

Thank you for playing! I love the idea of adding Parsley. Haha and completely agree that Bamboo is quite broken. Balance is definitely a thing we have to work on. Thanks for all your kind words and I hope you enjoyed the game!

Thank you so much!! We're happy you had fun playing, and we're planning to add more ways to upgrade your garden!

Thank you so much for playing!! This feedback and your video are both incredibly helpful and thorough. I hope we can address all these issues in future updates for the demo and the final release! We're super happy to hear you had a good time!

Thank you so much!

Thank you! Haha we definitely stretched ourselves on content so happy to hear it appreciated!

What a fun take on role reversal. I like the Marco Polo aspect as the hunter gave away his position by shooting. Could imagine expanding on the concept with other "hide and seek" esque situations or the hunter having different weapons. Good work!

Thank you so much! It was definitely more ambitious than expected haha. Hope you enjoyed the game!

Thank you for playing! Yes, if we had more time I wanted to play more with shifting your party around and having enemies have something similar. We hope to make updates after the game jam is over!

Thank you so much! Yeah, some of the ranges should definitely be tweaked and not all attacks being random. Thank you for your feedback!

Yes, if we had more time I wanted to play more with shifting your party around and having enemies have something similar. Thank you!

Thank you so much! We're glad you enjoyed it!!

We're hoping to spend some time after the jam to fix those issues and polish! Will definitely look into that bug. I'm really glad you appreciated the roles changing too

Thank you so much! Glad you liked it

Amazing game! Super fun to solve how to guide the player with the limited number of commands you have. And the overall mechanic is really intuitive and satisfying. Was really fun to figure out the last segment. (Also the music is great!)

Super cute! Very fun and feels like a mash up of Warioware and Cooking Mama. The expressions are stellar. Only wish there were more mini games!

Fun hectic little management game! Got a little stuck with some of the tasks and managing the number of elements, but very satisfying and fun to have a score to beat.

Really satisfying to sling around the ships! Would be interesting to have more control, but great job!

A really evocative concept! I struggled to figure out what actions would be more strategic at any given moment, but it's interesting and enjoyable

Thank you so much for playing! Those comments make sense, definitely enemies should disappear once their health reaches 0.