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K1dfun

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A member registered Jan 29, 2023 · View creator page →

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(1 edit)

Known Limitations with G2D that G3D should solve

every update, the players data is COMPLETELY ERASED 

To solve this, I will allow the creation and usage of data keys, this saves all your important progress and turns it into a key, that can be entered upon start, this could cause problems if someone figures out how the key system works, so I will try to implement some sort of detection for this (you will also be reminded to update at the end of every week)

Custom Player Data List

Allows for a little more secure player data saving, the stuff that doesn't need to be on the main list which every one can see is now saved on your own private list, 

Player ID's (bug report reward system)

When clicking bug report, your ID, reward code and date of creation is saved to the game, then once you qualify for the reward, I add your ID + creation date(or maybe some encrypted thing to make it even more secure!) to the main list, and next time you play, it checks for your ID on main list and gives you your reward. (these keys are removed after one month to save space and for more secure lists)

and more...

Looks like a really cool game

(1 edit)

Been mostly working on fixing bugs with the swap over to G2D it works well but requires alot of pin point accuracy to make sure there are no problems.

Without a doubt there will be minor updates that revolve around the data i can tell you that for sure

For release i just want it working rather than how optimal and useful it is later on i will worry about performance issues like i did with car crossers 1 i will obviously have a back up version with 0 bugs what so ever, for Car Crossers 1 it was 1.7 

Not too far back, not too glitchy it was almost perfect

The settings im really getting worried about as it looks like i will only fit 2 options on the mini screen! Not to worry i will find a way

(1 edit)

most of these will be spread out in different updates, this list gets bigger and bigger so dont expect all of it in 1 update

Thought i would make that clear

Heres a shocker, did you know that screen, text and the two buttons are all one sprite! They are cloned and put specifically in the right place to avoid unnecessary file sizes

i will optimise builder mode after release due to that being a hefty job and will definitely delay the release and this im behind so i would like to get this out quickly

before publishing im working on the main menu to not take up as much space as it should

I will be optimising it by using 

Clones

Data list

These 2 should in fact remove 

  • 3 Sprites all with duplicated code so that means when they are all one sprite the code that is similar gets deleted 
  • Lots of code
  • Data usage of varibles

  • but im afraid it also brings in the use of a Data list which holds important variable like data which is used to check something

So far good progress.

As for the foreseeable future though i may have some bad news, the way i have this working now is permanent as i don’t want to burn myself out or ruin my project but its the way the editor data is handled, let me explain:

The way editor data is handled is that they each have there own list 

Eg.

  • X = -27
  • Y = 218
  • Costume = 3
  • Rotation = 180

But they could be stored as

-27/218/3/180 

All in the one list instead of having 4 different ones but im afraid i dont think i have the skill set to do so and the way i have it is fine at the moment, right now levels load instantly but the moment i introduce animations depending on how many frames you have this could cause so many issues as i then have to make it so that what ever sprite had the animations the animations have to be synced to the right X, Y and all that also how does it know when to start and end? Thats another problem

The huge problem i am facing is data storage 

i think animations might be swapped out with a custom sprite that goes on a custom path back and forth

As that is way more simpler to hold animation data in rather than a 140 data list 

Let me put this in a simpler way

X, Y. Rotation, Costume, Scale, Animations and preview all take up together at least 8.2 data and you have maybe max depending on how powerful your device is + scratch restrictions i would maybe say you have 170+ data cells? I would have to preform stress tests to see what the max really is

But a summary of all this is: “a way less detailed animations system, It just goes to Point A to Point B”

(1 edit)

Fixed the glitch, this version will not be updated but rather replaced 

This version does not have the Gen 2 Data (G2D) meaning any update to this would be pointless

back up and running!

I have had a huge breakthrough

I now have the editor mode working i just need to fix some issues but after that i can move onto the levels then release it and add stuff later

Builder mode will have animation and path following from the get go, any other features listed on roadmap will be added in later updates as i would like to get this out first

Finally have time to do stuff today!

So far im mainly concerned on main menu screen and design before gameplay as i do this on my ipad, it is really REALLY difficult to nail stuff perfect so if i get the hard stuff out the way the rest will be a breeze!

Another exciting thing i would like to add is “special events” will be added, almost everything in building mode will be customisable even how small/fast you can go!!!


heres what editor UI looks like so far in the demo!

(List is undecided thats why it is purple and out of place)


Everything fixed! (Except counter issues) but oh well 😔 

(14 edits)

Plans🤔

so far the roadmap (its below, i will update it and all the features from the cc1 will be added into cc2) has a good start, lots of features and bug fixes already which is a good thing since I haven’t had much access to scratch due to how busy my weeks can get 😅 

Roadmap | 📝


Heres a simple roadmap of what to expect (Things that are crossed out will mean they have been implemented, things that have / means that there is more thn one option and it’s undecided which one)

Gameplay /UI | 💡 🖥️

  • Unique main menu screen
  • Choice to play horizontally or vertically 
  • Centre the main menu screen 
  • Add support for mobile
  • Add at least over 25+ levels made by hand (Progression will have more than 25 levels due to difficulty)
  • Add a level system, could be a parking type thing (cc2) or a cc1 concept (doge on coming traffic as waves)
  • Add more upgrades (dont have to be visual ones)
  • Add a better infinite upgrade system
  • Add in better and improved graphics Before release 
  • Add in more options and features in settings to improve user experience 
  • Add in CC1 driving function, along with CC2 driving function 
  • Improve old sprites from scratch 
  • maintain white space on main menu screen, using the second screen as much as possible 
  • Improve code and make it better/more simpler to understand for future improvments/devs 
  • Change the second screen size to make it slighty bigger if possible
  • Move the title logo (when in the way of a menu/screen panel) in main menu for more space
  • Add small pop-ups or some sort of way to let the player know if a button has been pressed and the actions have went through 
  • Fix the mini screen to be a proper circle
  • Fix main menu issues
  • Add in new data checking for options, (when pressed check if any other tab is open, if there is close that one and open the other one
  • Add in garage
  • Add in a way to change your car when in main menu and not in garage (ease of access) 
  • Maybe move the ui buttons a bit back when pressed? Or maybe darken the other ones? 
  • Add in data for car (3) upgrades all tracked using data 
  • Add in a cloud saving system to store all data using 1 cloud variable 





Builder Mode |  💡 🛠️ 

  • REDO ALL OF EDITOR UI!!!!
  • Add animations/path following in editor (Changed to Point a To point B type system)
  • allow for users to use ''special'' that is commonly found in the Proggresion/endless mode (randomised events or animated events)
  • add a trigger block in editor
  • allow users to change the randomness of a event in editor
  • Allow users on mobile to rotate objects at a custom degree  - change in future update and add in settings on pc as well 
  • Add a UI button to minimise the amount of on-screen space used (Editor - mobile)
  • Building mode with rotation, costume and positioning that work well
  • Add rotational buttons that can be toggled to save keyboard space
  • Add a “back to main menu” button
  • Make it so when map is built, hide the other editor mode buttons except for “back to main menu” button
  • Add a “scale” option and to change the size of items
  • Allow users to go back into editor mode even after they have built it completely (may not be possible due to a unfixable bug)
  • Force the user to place the start and end of the level before loading it properly 
  • Allow users to hold down on the rotate button for it to rotate faster
  • Add in a level saving system (only for 1 level)
  • Make the level creation list a single list for just the editor, now possible due to G2D (Gen 2 Data)
  • Re-arrange the builder UI to be less of a mess
  • Make new pre made levels every week (not saved forever)
  • Add in a work shop for custom levels (must be sent to me, still figuring out how to make it easy)
  • Save the last 3 items using intense display and if you press and hold on it, it should delete (mobile undo system) 


Levels | 🚗 

  • Tutorial (Progression Mode) (CC1 + CC2)
  • Easy (Progression Mode) (CC1)
  • Medium (Progression Mode) (CC2)
  • Hard (Progression Mode) (CC1 + CC2)
  • Endless (Endless/minigames) (CC1 + CC2)
  • Bosses (Progression Mode) (CC1 + CC2)
  • Multiplayer =  Co-op/ VS mode (Minigames) (CC1 + CC2)
  • Mini games/Co-op mode
  • Progression mode = varies in difficulty + has story
  • CC1 style driving = Drive trying to get to the end of the screen without crashing + you wont win immediately, goes onto next level 
  • CC2 style driving = Drive without being restricted + level ends once wave of enemys is over

Add new blockages/helpers such as |💡 

  • Stop signs - Require you to stop or you lose/if you dont stop a truck will crash into you/police counter, once there is 5 police after you its game over
  • Fuel stations - Gives you a quick break at certain points in endless to upgrade/fix your car up
  • Buses- Roadblock, gets in your way by covering half of the road
  • Zebra crossings - unique way of slowing down your car, lose points if someone gets hit
  • Nails - pop your tires, breaks take longer to slow your car down and steering is wacky 
  • Steering cars - cars have a chance to steer into the next lane/cars have a chance to steer in random positions/ cars will steer into you
  • Boxes - unique use of power ups smash into a box to get a upgrade
  • Fuel truckers - anything crashes into it and it will explode (stay away from explosion radius)
  • Slippery oil - drive through it and you spin out of control/steering feels ice like
  • Police - lay out traps and stops anything in its tracks (including player) + Break the law, and the police will be after you.
  • People - slow down or lose points if you run someone over! + police added to arrest you 



KNOWN BUGS |🐛 

  • Rotation memory doesn’t delete
  • Building a map multiple times results in less items spawning, and more item positions, costumes and rotation get multiplied until they wont spawn anymore (No fix found, workaround instead)
  • Pressing levels > Game-modes > levels quickly will result in a slow animation or sometimes a small visible car
  • Car doesn’t sync up with start car in editor
  • In editor, pc functions are different to mobile functions, causes a problem due to one having bugs and one not having bugs (these should not be different, they should be the same but triggered differently)
  • Left and right toggle buttons show under map for some reason
  • Toggle mode button is stuck in minimalist Ui (Mini UI is being kept as the default UI)
  • Speed custom varible needs to be changed to 3-12 (pc needed)
  • Pressing “Build map” and “restart” multiple times repeatedly causes some weird crash, only way to fix it is by refreshing the page              (new pop-up feature fixes the spam)
  • Building, Refreshing then trying to build again results in (Loaded map? = yes) and doesn’t let you build
  • Pressing rotate on the Mini UI version doesn’t rotate
  • Winning/losing results in the main menu function for the car + you can drive around the main menu?
  • New main menu change causes duplicate buttons when backing out of an option 
  • New main menu change cause false updates when you back out of an option
  • Back to main menu button doesn’t provide correct data
  • For some reason even when the data is the same it doesn’t work??? (Due to a space at the end lol)
  • no limit on building
  • doesn’t check properly for end + start?

super awsome game 10/10

very cool 👍

Fully fixed now no bugs 1.4.9 Will release at somepoint this week

This is a top teir game and should cost money its that good

WHY ARE YOU BROKEN!

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its official  NO MORE CHEATERS!

Want to Try 1.2.6?

Be a playester today!

https://k1dfun.itch.io/whiskers-inc-demo-playtest/download/TIozpmDr9K1k9onaHAr_x9xaGyyb3YHp_Q42YHwQ

sorry very new to this kinda thing i will double check the rules and make sure i comply to them i did this late at night and was very tired i will add a photo now

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Hey there! Whiskers Inc. is basically a fnaf fan game but made by someone who has no idea what there doing!

It would not run on IOS or APK due to memory problems