Plansđ¤
so far the roadmap (its below, i will update it and all the features from the cc1 will be added into cc2) has a good start, lots of features and bug fixes already which is a good thing since I havenât had much access to scratch due to how busy my weeks can get đ
Roadmap | đ
Heres a simple roadmap of what to expect (Things that are crossed out will mean they have been implemented, things that have / means that there is more thn one option and itâs undecided which one)
Gameplay /UI | đĄ đĽď¸
Unique main menu screenChoice to play horizontally or verticallyCentre the main menu screenAdd support for mobile- Add at least over 25+ levels made by hand (Progression will have more than 25 levels due to difficulty)
- Add a level system, could be a parking type thing (cc2) or a cc1 concept (doge on coming traffic as waves)
- Add more upgrades (dont have to be visual ones)
- Add a better infinite upgrade system
- Add in better and improved graphics Before release
- Add in more options and features in settings to improve user experience
- Add in CC1 driving function,
along with CC2 driving function Improve old sprites from scratchmaintain white space on main menu screen, using the second screen as much as possible- Improve code and make it better/more simpler to understand for future improvments/devs
Change the second screen size to make it slighty bigger if possibleMove the title logo (when in the way of a menu/screen panel) in main menu for more space- Add small pop-ups or some sort of way to let the player know if a button has been pressed and the actions have went through
Fix the mini screen to be a proper circleFix main menu issues- Add in new data checking for options, (when pressed check if any other tab is open, if there is close that one and open the other one
- Add in garage
- Add in a way to change your car when in main menu and not in garage (ease of access)
- Maybe move the ui buttons a bit back when pressed? Or maybe darken the other ones?
- Add in data for car (3) upgrades all tracked using data
- Add in a cloud saving system to store all data using 1 cloud variable
Builder Mode | đĄ đ ď¸
- REDO ALL OF EDITOR UI!!!!
- Add animations/path following in editor (Changed to Point a To point B type system)
- allow for users to use ''special'' that is commonly found in the Proggresion/endless mode (randomised events or animated events)
- add a trigger block in editor
- allow users to change the randomness of a event in editor
Allow users on mobile to rotate objectsat a custom degree - change in future update and add in settings on pc as wellAdd a UI button to minimise the amount of on-screen space used (Editor - mobile)Building mode with rotation, costume and positioning that work well
Add rotational buttons that can be toggled to save keyboard space
Add a âback to main menuâ buttonMake it so when map is built, hide the other editor mode buttons except for âback to main menuâ buttonAdd a âscaleâ option and to change the size of items- Allow users to go back into editor mode even after they have built it completely (may not be possible due to a unfixable bug)
- Force the user to place the start and end of the level before loading it properly
- Allow users to hold down on the rotate button for it to rotate faster
- Add in a level saving system (only for 1 level)
- Make the level creation list a single list for just the editor, now possible due to G2D (Gen 2 Data)
- Re-arrange the builder UI to be less of a mess
- Make new pre made levels every week (not saved forever)
- Add in a work shop for custom levels (must be sent to me, still figuring out how to make it easy)
- Save the last 3 items using intense display and if you press and hold on it, it should delete (mobile undo system)
Levels | đ
- Tutorial (Progression Mode) (CC1 + CC2)
- Easy (Progression Mode) (CC1)
- Medium (Progression Mode) (CC2)
- Hard (Progression Mode) (CC1 + CC2)
- Endless (Endless/minigames) (CC1 + CC2)
- Bosses (Progression Mode) (CC1 + CC2)
- Multiplayer = Co-op/ VS mode (Minigames) (CC1 + CC2)
- Mini games/Co-op mode
- Progression mode = varies in difficulty + has story
- CC1 style driving = Drive trying to get to the end of the screen without crashing + you wont win immediately, goes onto next level
- CC2 style driving = Drive without being restricted + level ends once wave of enemys is over
Add new blockages/helpers such as |đĄ
- Stop signs - Require you to stop or you lose/if you dont stop a truck will crash into you/police counter, once there is 5 police after you its game over
- Fuel stations - Gives you a quick break at certain points in endless to upgrade/fix your car up
- Buses- Roadblock, gets in your way by covering half of the road
- Zebra crossings - unique way of slowing down your car, lose points if someone gets hit
- Nails - pop your tires, breaks take longer to slow your car down and steering is wacky
- Steering cars - cars have a chance to steer into the next lane/cars have a chance to steer in random positions/ cars will steer into you
- Boxes - unique use of power ups smash into a box to get a upgrade
- Fuel truckers - anything crashes into it and it will explode (stay away from explosion radius)
- Slippery oil - drive through it and you spin out of control/steering feels ice like
- Police - lay out traps and stops anything in its tracks (including player) + Break the law, and the police will be after you.
- People - slow down or lose points if you run someone over! + police added to arrest you
KNOWN BUGS |đ
Rotation memory doesnât delete- Building a map multiple times results in less items spawning, and more item positions, costumes and rotation get multiplied until they wont spawn anymore (No fix found, workaround instead)
Pressing levels > Game-modes > levels quickly will result in a slow animation or sometimes a small visible carCar doesnât sync up with start car in editor- In editor, pc functions are different to mobile functions, causes a problem due to one having bugs and one not having bugs (these should not be different, they should be the same but triggered differently)
Left and right toggle buttons show under map for some reason- Toggle mode button is stuck in minimalist Ui (Mini UI is being kept as the default UI)
- Speed custom varible needs to be changed to 3-12 (pc needed)
- Pressing âBuild mapâ and ârestartâ multiple times repeatedly causes some weird crash, only way to fix it is by refreshing the page (new pop-up feature fixes the spam)
Building, Refreshing then trying to build again results in (Loaded map? = yes) and doesnât let you buildPressing rotate on the Mini UI version doesnât rotateWinning/losing results in the main menu function for the car + you can drive around the main menu?New main menu change causes duplicate buttons when backing out of an optionNew main menu change cause false updates when you back out of an optionBack to main menu button doesnât provide correct dataFor some reason even when the data is the same it doesnât work???(Due to a space at the end lol)- no limit on building
- doesnât check properly for end + start?