Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Kaegun

16
Posts
1
Topics
7
Followers
13
Following
A member registered Apr 21, 2020 · View creator page →

Creator of

Recent community posts

Lol Syn. Lemme check the license on the soundtrack, else I’ll point you at the source. The damn trees! :)

Thank you for the feedback! I am considering limiting how many spawns you can have active, to help balance the player’s involvement a bit more. Some active spells can also help, and will drive more decision-making between spawns or being more involved. :-) Thank you, I’ll definitely look into ways to bring the player more into the game. :-)

Thank you! I used marketplace assets for the models and Mixamo animations where the assets did not have appropriate animations. A friend gave me a few pointers for the lighting, adding some post-processing and global volumes, though it can do with a lot more tuning and improvement. The skeletons have a weird lighting bug on them that I’m going to fix after the Jam is done. :-)

Really appreciate the feedback!

Thanks. I wasn’t trying to make it too cerebral, but would’ve liked to implement a few of the other enemy types I had planned. :-)

Beautifully made, I really enjoyed playing this!

Thank you, I’ll be posting some updates next week and fixing the worst bugs. :)

I went ahead and uploaded a smaller build.

I know the Jam said submissions are final, but can I upload a smaller build? There are no changes to the project, I just had an hour spare to figure out how to trim some of the project fat. Thanks!

Thank you, I had a lot of fun making it. 😉

Thank you for the feedback and for playing the level as far as the edge! I had very limited time to work on it, but have tried to submit every jam I’ve entered. I’ll definitely come back to this one and add more features.

Thank you for the feedback. It was indeed an attempt at a Moon Patrol clone. When the voting is done I’ll come back to it and add more features.

Thank you, I definitely bit off more than I could chew. I spent a lot of time fiddling with animations, and other ‘non-core’ elements, but all part of the learning process. The wolf is from this asset pack: https://assetstore.unity.com/packages/3d/characters/animals/poly-art-animal-forest-set-128568

Haha, I felt more like the alien, aimlessly wandering around, then stretching with 5 idle animations, etc. I did like where it was going, so will definitely put more work into it :-)

Haha, the plan is for the wolf to free him. ;) Although, if it were my pups they’d probably leave me there (rofl)

Thanks for the feedback. It was my first jam, so hopefully I get better at finishing a game loop in the next one. I like the concept, so I’ll definitely give it some more love. :)