Lol Syn. Lemme check the license on the soundtrack, else I’ll point you at the source. The damn trees! :)
Kaegun
Creator of
Recent community posts
Thank you for the feedback! I am considering limiting how many spawns you can have active, to help balance the player’s involvement a bit more. Some active spells can also help, and will drive more decision-making between spawns or being more involved. :-) Thank you, I’ll definitely look into ways to bring the player more into the game. :-)
Thank you! I used marketplace assets for the models and Mixamo animations where the assets did not have appropriate animations. A friend gave me a few pointers for the lighting, adding some post-processing and global volumes, though it can do with a lot more tuning and improvement. The skeletons have a weird lighting bug on them that I’m going to fix after the Jam is done. :-)
Really appreciate the feedback!
Thank you, I definitely bit off more than I could chew. I spent a lot of time fiddling with animations, and other ‘non-core’ elements, but all part of the learning process. The wolf is from this asset pack: https://assetstore.unity.com/packages/3d/characters/animals/poly-art-animal-forest-set-128568