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Making Friends's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visual/Audio Design | #38 | 2.475 | 3.500 |
Theme Interpretation | #39 | 2.828 | 4.000 |
Fun | #50 | 1.945 | 2.750 |
Overall | #54 | 2.086 | 2.950 |
Polish | #57 | 1.591 | 2.250 |
Innovation | #59 | 1.591 | 2.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What new engine or tool(s) did you use?
Unreal Engine 5.3
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Comments
Pretty solid game. If I have one piece of constructive criticism, it's that at some point I realized I was just watching the game play itself. I didn't have much of a role other than spawning a bunch of summons whenever I leveled up. I think the fifth spell you mentioned on the game page could work to make the player feel more involved, though. Other than that, no issues other than small technical ones you're already aware of. I say good job!
Thank you for the feedback! I am considering limiting how many spawns you can have active, to help balance the player’s involvement a bit more. Some active spells can also help, and will drive more decision-making between spawns or being more involved. :-) Thank you, I’ll definitely look into ways to bring the player more into the game. :-)
That's a huge file size, but definitely worth.
Guess probably the best looking game in this jam and pretty fun.
I collected a few feedback points during playing (like collisions, balancing and missing close-button), but you actually wrote all of them on your game-page already :-D
It's definitely a very interesting and fitting interpretation of the theme, good job :-)
Thank you! I used marketplace assets for the models and Mixamo animations where the assets did not have appropriate animations. A friend gave me a few pointers for the lighting, adding some post-processing and global volumes, though it can do with a lot more tuning and improvement. The skeletons have a weird lighting bug on them that I’m going to fix after the Jam is done. :-)
Really appreciate the feedback!
Love the Game. Would recommend it to anyone who has five minutes to beat up Bad Guys.
Thanks. I wasn’t trying to make it too cerebral, but would’ve liked to implement a few of the other enemy types I had planned. :-)
It's fun amassing an army of zombies! I like how you interpreted the theme :^)
Thank you, I had a lot of fun making it. 😉