Not bad visuals. But not the most comfortable control when using an ability that could basically be equated to an attack. Ghosts should have added a reaction to the attack.
Kagebana
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I got a cognitive dissonance from the incredibly strong difference in interface and 3D graphics. The interface is worth tightening up. You can get softlocked if you spend all your money on combinations in the beginning. It's very easy to get to the end, that's fine, but the last kind of animal extermination tool broke and displayed as a white square.
I, as a developer, am jealous that I'm not the one who created a game like this :) Compared to the demo, technical improvements are noticeable. But it is not without problems. The quality of textures leaves much to be desired. Animations are rather clumsy, because of which the cut-scenes suffer. It's great that the picked up items are highlighted, but you can see that for some reason they hang in the air a little above the crates, not lying on them. The dropped weapon magazine is highlighted after reloading, which clearly shouldn't be the case. Zombies fall with a single headshot, which is correct, however in the cutscene where the scout self-destructs with a headshot, the scout rises from the dead. This moment I did not understand. And so, the game turned out to be good.