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Kagebana

22
Posts
1
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A member registered Aug 28, 2017

Creator of

Recent community posts

Not bad visuals. But not the most comfortable control when using an ability that could basically be equated to an attack. Ghosts should have added a reaction to the attack.

It's completely unclear what's going on in the game and how to control it. I just flew around the level and nothing really happened.

It doesn't look bad, but the control layout is quite unfortunate and therefore uncomfortable.

Reminds me of Vampire Survivors, but much simpler. That's cool.)

A very unusually weird game :)

I got a cognitive dissonance from the incredibly strong difference in interface and 3D graphics. The interface is worth tightening up. You can get softlocked if you spend all your money on combinations in the beginning. It's very easy to get to the end, that's fine, but the last kind of animal extermination tool broke and displayed as a white square.

Это великолепная игра. Это явный претендент на победное место!

It looks nice.

Хахаха, ну, это нечто.) Я совершенно не фанат Куплинова, но подход к игре интересный. Разве что не думаю, что наши заграничные друзья поймут что вообще произносит бармен. 

Whoa, that's great. Unfortunately, the character controls feel very tight.

Simple but tasteful. Fix the web version, it's not displaying correctly.

The most unusual clicker I've ever seen.

That's an interesting idea. Pump up the visual and technical parts, provide more information to the player, sounds and music. And it will be great.

I think governance is worth rethinking. The use of a mouse in this case is redundant. In games like this, it is expected that the character should dodge and pick up items.

It looks nice, but the mechanics of the mouse picking up potions is weird. Not obvious behavior at all.

It's very unclear what's going on in the game. The mechanics behave inadequately. I passed and did not even understand how, I just spammed the numbers on the panel.

Looks great, but not quite sure how the mushroom mechanics work in relation to the fog.

It looks quite nice.

It's a lot of fun and it's not easy.)

I, as a developer, am jealous that I'm not the one who created a game like this :) Compared to the demo, technical improvements are noticeable. But it is not without problems. The quality of textures leaves much to be desired. Animations are rather clumsy, because of which the cut-scenes suffer. It's great that the picked up items are highlighted, but you can see that for some reason they hang in the air a little above the crates, not lying on them. The dropped weapon magazine is highlighted after reloading, which clearly shouldn't be the case. Zombies fall with a single headshot, which is correct, however in the cutscene where the scout self-destructs with a headshot, the scout rises from the dead. This moment I did not understand. And so, the game turned out to be good.