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Kagenokami

17
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20
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A member registered Feb 15, 2020

Recent community posts

Woo! More nyx parasite content! 馃榿 So excited~ <3

Always exciting to see new updates. Hopefully I can get back to playing soon.


I'd still like to see more options/interactions/paths with most of the characters, and definitely would like to see some more Nyx Parasites options. It'd also be cool to see some more evil options that don't result in a game over. I can totally take over the golden bastion WITHOUT destroying the world immediately. XD


That said, I recall a lot of grammar/spelling errors. If you have need of a proofreader, I can compile a list of suggestions?

Woo! More Nyx Spawn content! 鉂わ笍

I'd love to be able to do more with the Nyx Parasites. Maybe infest some of the folks in town or our party members like the imp. Getting more options with the minotaur guard and possibly some parasite play with him would be cool too.


On the note of the minotaur guard. It'd be nice if, when you become his master, you ask him not to stay inside so he doesn't fall to his corruption. That'd also open a route for later inducing it by seducing him and infesting him yourself.


Just some thoughts.

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I prefer the muscular bandit. Barrel was never really my type. ^.^;

I'd give an arm and a leg to be able to have a submission and/or domination route for him as a permanent lover/partner.  It'd be cool to be able to slowly break him by defeating him and choosing the sex option. As it stands he is just permanently only a top and only interested in male characters if they use tease skills (or so it seems). Course, I'm fine with him remaining only a top, but yeah...would love to be able to do more with him as a character.

I'd love to be able to do more with the primary bandits. Maybe form a relationship with one and have him as a partner or something. I know they're just basic enemies but ngl, they're hot and I think he could make for an intriguing character. 馃ぃ

Alright, there are a lot more grammatical/spelling errors than I thought. So uh...maybe a proofreader?

To each their own. Turning him into a companion would give him more depth and make him less basic.


As for this, I suppose I should have been more specific in that I meant turning off Women combat encounters. Aka Female bandits, etc. For ones where they must be present it'd be pretty easy to just genderbend them, such as the Nymphs.

At the starting stat screen there are some typos:

Charisma (Info Hover): 

"Increse" should be Increase. "Influances" should be Influences

I'd still love to see us have the ability to recruit Scar (the main bandit encounter) as a regular lover or party member/roommate. He has such an appealing design and is a pretty interesting character. I'd also still like to see the ability to just...turn off women in general but that's just me. It is sometimes frustrating to get turned down with the dialog that suggests they're uninterested because of my gender despite them doing things at high enough lust.


Similarly, I'd like to see more with Gunnar. Being able to recruit or join him would be pretty fun...or a way to 'convert' him over time into being subservient to us. Would be interesting.

Well yes, but doing so kicks off a TON of the hyper stuff. It'd be nice to be able to take the imp in as a companion/sex slave without having to do that. And for rp purposes, being able to induct him into your party without giving in to fulfilling his sexual desires is a nice thought.

I've beaten the imp something like 25+ times in a row. He never submits to being "mine" until I take the sexual route and press him against my chest. Until that happens, he literally always just...runs away when he is beaten. And all the while he continues growing... It gets a tad frustrating.

Is there going to be a way to start on the master path with the imp without having to give in multiple times? Would be nice if we could make him our sub by just repeatedly beating him and walking away, just eventually get the option to tell him "You're mine now." Mostly cause giving in turns into hyper-growth really quick.

Also, I'd like to be able to lock down my character's size and give the imp something to return him to his original size. I like the size-play in some aspects but it gets a bit much at times. ^.^;

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I would love to see more options and scenes with the bandits. The ones meeting you at 100 like on the track and whatnot should do more than use your mouth. Maybe get to invite your favorites home as companions/love interests.

Would also like to see more readily accessible M/M content. I know most male enemies and villagers will do stuff, but it usually requires you to actually tease them first to achieve, cause otherwise they're not interested. And the townsfolk take quite some time to get to do stuff with.

It would be neat to see an option to submit to the tarr larvae. But of course with a method for curing the infection before you achieve game over.

More options/fun with Gunnar would also be great. Especially a route to pull a reversal and keep him as a (likely non-consenting) pet.

All in all, love this game and look forward to more content.

I also like and support this idea. More clever/detailed infestation methods/plans would also be interesting. Eventually have an almost hitman-like system where you can approach infesting someone in various different ways. Even better if they don't immediately submit~

Would be nice to more easily remain entirely male without locking off parts of the story. Would also be really nice to have more M/M content and maybe the options to avoid het content. But I figure that's not particularly likely. Just a thought.

I tried checking out the Trello to leave some comments/suggestions but found I was unable to, so I figured I would leave them here.

Bugs:
I'm sure the game expects that you activate the symbiote as soon as it appears, but if you don't the symbiote is still mentioned/viewable from home etc despite not existing.

Suggestions:
I'm sure it's already thought of, but the encounters could use more variety. Running into the same monsters becomes less interesting when the scene is always the same.

On that token, additional options and more detail would be welcome too. Maybe I wanna ride the minotaur I defeated.

It would be nice to see more come from the parasites. Perhaps a special card to shoot parasites at someone as an attack or an option to infest defeated enemies. Maybe a way to overrun the village with parasites. Perhaps have infested enemies begin appearing as you spread it more.

As a side note, I think it would be cool to have additional infection-sites for the parasites. Maybe the smaller parasites slither into your groin when you're infesting the dragon in the manor. Maybe you bend him over and force the parasite up his rear? Just a thought.

Also, since the symbiote can be anything you can think of, perhaps allow an option to make it take on the form of a parasite.

The game gets locked in place if you don't accept the symbiote event. It took me a while to progress because I thought that picking up the symbiote came with corruption, so I avoided it. Perhaps make it a start of the first eclipse event if it is critical to progression/play or allow players who choose to forgo it to continue their progression?



All in all I think it is a wonderful game with a lot of potential and I avidly look forward to following its development and playing it. I'm not sure how far I've progressed within the available story/content so far, but I certainly have enjoyed what I have found as it stands. Keep up the good work!!! <3