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kaladorn

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A member registered Aug 09, 2022

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Have an extra thought: 

I sometimes want to be able to just make a note. The individual OPSE actions provide stuff, but somewhere you'd like to have a note ability that is accessible if another action is up (like Player Action). I'd like to flip back and forth between a 'note' page that I can refer to while figuring out the action. 

For instance: 

Thorn has reached Greenport. A random event sees a neutral being in trouble - interpreted as Thorn seeing someone mugging the merchant. Thorn wades in (Player Action) .... and then realizes he's forgot the merchant's name. He can abort and garbage the Player Action just to get the merchant's name (because that is a while back) and when in Player Action, you can't bring up a note in which you'd have all your NPcs encounter (for example) because Player Action is foregrounded and I can't go look at another action/etc (the cards?). 

So what I'm asking for is the ability to step out of the current action and look into another (like note page). I also hope there can be a 'note' which has no resolution involved - its just a data sack that can be looked through for NPC's names or names of houses or etc....

I know I could do this on paper, but I know it'll get drowned or tossed accidentally. I also think that if I had a note capability (me just putting things I need to recall), it makes OPSE capable of being fully mobile - without any paper or pen. 

Something to think of. 

Hey! Awesome! 

I'm a dev, but I haven't done phone stuff or game stuff (not counting network layers). I'm glad you can take this on and am looking forward to the new release. Honestly, if you can set it up as PWYW or $2.00 or something, I'd throw in a bit (a coffee?). I'd pay more but haven't worked for a while due to family losses and disability, but your work is appreciated. 

Nice! +1, very useful! Even if I don't know Genesys (heard of it over the years, just not familiar with it), what you've done is pretty hand in other systems.

My problem is with the Android implementation. If I need to switch apps in the middle of a 'Player Action' without closing the action (so I can make a roll from my dice roller on my phone), when I switch back, it wipes what was written when the app becomes foregrounded. That's killing me. So is not being able to reopen a prior event (I can delete it, but not edit it). If you accidently hit ok, you can't go back and finish that event.  And by trying to back out of an action you accidentally triggered, I now have an empty box (no text, no ability to delete the empty box. 

My suggestions: 

1) Find away to keep existing text in a player event (or other activity) so that you can go deal with something else (dice roll, email, etc) without losing what the player had typed even if it has not been committed with an 'ok'. 

2) Let me add more to an entry that I accidentally said 'ok' with. 

3) When any action is triggered by me selecting the chosen activity, have 'back out/cancel' instead of just 'ok' to get out of the that activity without forcing me to say okay and then delete afterwards.

Otherwise, I'm very glad you've done this, I just need the Android app to let me NOT lose text all the time without having to seal off an action that I'm in the middle of just because I backgrounded and then re-foregrounded... 

If you want to make 'ok' always required before a switch, then I really would need 'edit' so I can bring it back up and continue in that event. 

I do want to say *thank you*, not only for doing this on your own initiative, but for making it available and free. With everything being monetized nowdays, that's a great thing. 

kaladorn      at      gmail  dot    com   (Tom)

(1 edit)

If I include the contents of the template in the same sections and orders, can I use a different page layout?

5.5" x 8.5" pages would be my preference.

If I do a solo module, it will be more like a 'choose your own adventure' and in order to do that in 2000 words, I will want to have terse blurbs on individual pages. I'll have a longer page count and like a 'choose your own adventure' style, the reader will flip back and forth as directed.

e.g.: "If you swim the river, go to p 21. If you try to make a raft and pole across, go to p. 13."  

I think they call what I had in mind a 'signature pamphlet' (5.5" x 8.5" individual pages). If one was printing it, ideally it would, instead of having individual 5.5" x 8.5" pages, you'd have folded landscape 11" x 8.5" and you'd print most pages with four 5.5" x 8.5" pages with the right page numbering and then they'd nest into a pamphlet that staples in the center.

This is an experiment: I'm not sure yet whether a 'choose your own adventure' solo game is feasible in 2000 words as that definitely limits your number of steps, but I'd like to try and to not make it easy to see the next step, it has to be on another page and ideally not the following page as the late 1980s books did.


Are the adventures to be for a typical game group (3-8 players and a GM) or could games which were solo games be acceptable?

If I wanted to create a system-neutral adventure, would that be acceptable? I can see short adventures that would easily cover Cepheus Engine, Cepheus Light, Traveller, Scum & Villainy, and other systems.