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Kanethrall

6
Posts
A member registered May 06, 2022

Recent community posts

Never mind! I figured it out! Very clever, haha! :3

For the life of me, I cannot escape the full moth bindings in the windmill. I see the arrows and manage to start beating my way out, but 7 seconds is not enough time for me. I have noticed that diagonal directions are a bit tricky in this game. Jumping diagonally from rock to rock in the jungle, for example. 

Skimpy covers you get by getting captured by the bandits. 

Hi! I'm sorry, but I cannot for the life of me find the third armour kit. I have Lightweight Dyed; Mercenary Plate; Dust Covers; and Skimpy Covers. Running MacOSX

Easy fix! You need to tell OS to get the game out of quarantine. Open terminal and type in:

xattr -d com.apple.quarantine /[PATH OF GAME]/groverpgnsfw-macOS/GROVE_0.204_MACOS/Game.app

Played it, loved it, paid $50USD as a fitting reward for a game well made, and registered to give my praise!

Some ideas I had:

I hope for more contextual text prompts when affected by states or parasites etc with later updates . It drastically increases the lewdness of the game without too much more added production time. Reminding the player every so often that Grove is dealing with forced teasing. I also hope for the possibility to unlock more exotic combinations of scenarios if one is able to traverse across regions in states (slime suited, latched, wrapped in bandages) and that enemies react with specific attacks or text prompts in those scenarios. That way you get more game for backtracking the same areas.

Would also be awesome if Grove needed to carry around items of a suggestive nature, and that after getting knocked down in combat, certain enemies took advantage of said items, for bonus sequences. Maybe even combinations of items, or a stackable effect if you have several of the same item (like with latchers). Say for example the rope you need to rappel to the mines. Maybe you need 3 ropes, and you collect them at different places, needing to get past enemies to get them. With the 1st rope, your ankles get tied upon knock-down. With the second rope, your wrists get tied upon knock-down. With a third rope, you get hogtied, and a lewd game over ensues. Something like that. This might also force you have to go back and get a new item of the same kind even if you defeat the enemy! E.g. "You cut yourself free of the rope, but now you have to get a fresh bundle". Just throwing it out there :D