I do not get it, what is the puzzle? it seems like I am always only allowed to move in the direction of the light sources and I always have enough 'moves' in the direction I need to go in
Kanomus
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I found a softlock: In the Ice puzzle room, when you enter and slide to the other end, turn back and place the block, then you will kick the block and slide behind it, back towards the door. The block goes through the door, and stays there, out of sight, and you keep sliding, unable to enter the door or do anything else.
(I think adding in a check for the block for going out of bounds/interacting with doors and then destroying the object should fix it)
I played through the game again, trying to find everything, still didn't find even a single child. (I just noticed a white doll thing once, but that was unreachable). Are you sure that this sidequest is actually doable? I'm going to need some kind of guide on how to find them. Feels like there is some mechanic that I'm not aware of that I have to use to get to them
Alright, the series is complete, and we got a lot of information, (like why there was the weird death conveyor with respawn point in twr1) but still there's a lot of unsolved mysteries, can you please elaborate on these points?
RAN's mom calls him RAN, so that must be his real name, but Outer Energies knows him as Mark, and the weird thing is, he writes back a letter to Outer Energies for the christmas party invitation, but it says it's from 'crazymrbread', and at the end, he signs it "Ma... I mean, Run", what's going on there?
Why does that bomberman change appearance when descending to hell? Ran doesn't undergo that change. Is he really the ADVERSARY?
What is Ran's Grandma? Ran seemingly is not the kind of being she was
How many times did Ran go through the timeline, and how? He did that neat little marketing trick way before the games, but what about the cursed forest? When did he start planning his escape? All that time, he was under our possession, so when did he leave all those lore notes? He started this plan because he saw the end, but the end came because of his doings, so is this some kind of a paradox he exists in? Did he live to the future and then devised the plan and somehow made his younger self follow it to make himself do those things and leave those notes so that his young possessed self can again live through those things, follow those instructions and escape finally? How many of him do exist in the same world? How did the first one manage to send the plan to the second without knowing about time travel? The second one leaves the notes and paves the way to victory for the third one, and writes that the third one somehow needs to find a way to go back in time, which is something only the Outer Gods can do, so how was he sure he will be able to do that? (So far my understanding is that the first one told the second about the plan, who did all those things to figure out a way to rewind time, but he got stuck in hell so the third one got possessed and was able to execute that plan)
Who is the monster? Why is he guarding some areas in part 6 and 7? In 6 he prevents RAN from passing without password, while in 7, RAN knows the password and calls someone to get him out, is that monster with or against RAN?
How did Ran get stuck in Hell? Did he set up that monster to protect himself? (the "you die in new mexico you die in real life" meme suggests that RAN cannot survive after getting exposed to hell's atmosphere)
Why did RAN need a pirate crew to run around when he had the helicopter?
The ADVERSARY destroys worlds, and the WATCHER creates them? So did the WATCHER create both the surface and hell too? Which world is the ADVERSARY coming to destroy? He is after RAN for knowing Decay, but, he is also destroying Hell? The bomberman doesn't even know RAN though, so does ADVERSARY appear in incarnations, or is the bomberman controlled by him?
Who opened the rift between Hell and surface and how? And who is trying to destroy the worlds really? The WATCHER is the one who is interested in creating and preserving the surface world, and he is trying to kill RAN for messing things up, so it makes sense for him to try and destroy hell, but at the end he gives up the surface world and prepares to create a new one. Why are we trying to kill WATCHER at the end? What will that even do?
Who is the third Ran who finally gets to escape? How does he appear directly in the future, and how and why does he come out of those chests? Has he experienced the past or is he somehow created in the future itself?
And finally... Why did you abandon us in part 7?
Let's see how much of this turned out to be correct:
The organisation 'Outer Energies' is not trying to rule over the outer gods, but simply wants to exploit their rewind ability to gain energy
Shades buying his 'ringtone' is actually him buying his own main theme
The monsters in the cursed forest were not same as the afterimage
Our final goal was not to find the root cause of it, just to run away
The thing is, movement does *not* work while jumping, just like real life. You can press a direction key while jumping, but once in the air, you cannot control direction of movement, it's set. The angle of take-off is determined by how long you press the spacebar, and the direction determined by the direction key you're holding when you are taking off
I am accustomed to clicking before dialogue ends because usually in games, that just finishes the current dialogue immediately, then I read the whole dialogue quickly and then click again to see the next dialogue, so I do care about the story, but the game text speed is usually much slower than my reading speed. But here pressing E just skips the dialogue, which I am not used to
It would be really helpful if the game gave us some hints as to what the hexagons do, and if they have activated or not. It took a me a lot of time to figure out I could dash with spacebar, and after encountering (and maybe activating?) the second hexagon, I now am in front of a huge block, without any pressure plates in sight, and seemingly no way I can go, and nothing seems to work