Sorry, no, not at this time. I've got my hands full with Slumbernapped.
Kappawumpus
Creator of
Recent community posts
Hey I've been working on SlumberNapped for several years. I've gotten pretty good and want to share some of my work. I'm also willing to answer questions about how i did stuff and I'm open to critique as well.
Here's some gif's so you can see the animations!
These machines are programed to randomly put files away.
The moon and the observatory dome both use some very primitive 3d animation.
I've done a ton of pixel art for this game so let me know what you think and ask questions if you got em'
here's a link to the game page.
https://kappawumpus.itch.io/slumbernapped
Just a call again to see if I can get some fresh eye's on this game.
Any recommendations or feedback from a demo play though would be super welcome?
I've been working on SlumberNapped off and on for Years but really need some feedback from people who aren't family or friends.
I'm mostly concerned about how the battle system feels and how the platforming feels. Now that I have a sizable demo (half of part 1) I can hopefully get some outside opinions.
The battle system is turn based with a turn track gating who gets to go next. you attack with cards that you can take in and out of your deck and there's active blocking and attacking.
The platforming is supposed to be forgiving and was chosen over a top down perspective because I wanted the player to be able to jump and run to avoid fights.
The demo portion of the game should be bug free but if you happen to find any don't hesitate to let me know, I've been doing everything but the royalty free music myself.
Here's some more screen shots
Please give it a try and let me know what you think or if you run into any problems.
https://sonicrumpets.itch.io/slumbernapped
The demo for my game SlumberNapped is done! It's a Card-based RPG platformer inspired by games like Earthbound and early PSX and GBA games. The Demo is roughly an hour long.
The RPG of your dreams is the adventure of their nightmares!
Welcome dreamers to SlumberNapped! Jump headfirst into the endlessly explorable world of dreams where there's plenty of adventure to be had with floating factories, Airships, and at least one talking dog. Be warned, not all is well in the land of dreams. The King of Nightmares has been SlumberNapping dreamers to carry out a nefarious plan and you are the only one who can stop Him!
Enjoy the demo! https://sonicrumpets.itch.io/slumbernapped
My Eldritch Horror is a Virtual pet/idle game but the little Eldritch abomination in your care has been designed to be as unappealing as possible. Most of the people who see it hate the way it looks or simply can't look at it so I've purposefully shown just a bit of it.
I was curious if the gameplay of most key chain / tamagatchi-style Virtual pets was still fun when the thing you were taking care of wasn't cute.
I'm kinda interested if anyone actually likes this or if I really have just spent the last week and a half making something completely unlikeable.
The eldritch horror can do all this and nothing else ( I didn't want to make it lovable ):
- Eat.
- Never sleep always watching.
- Wonder aimlessly.
- Feel a porcelain tooth.
- Grow spores.
- Get sick.
- Expire and cease to be.
- Be generally weird and gross/unsettling to look at.
A record of all departed specimens is kept for prosperity in the form of a cold slab of stone, this is your only reward for the thankless and dreadful drudgery of keeping your unnatural "pet" alive as long as you wish to do so. As you build up tombstones they will have the name of your abomination, how it met its maker and how long you kept it alive in playtime.
Sisyphus goes up: You're going down is a rage-inducing platformer. Play as Sisyphus as you carry a small- boulder out of the underworld as you navigate some of the most challenging obstacle courses ever devised.
Status: In development with a free playable version so I can get feedback while I work on it! The demo contains a quick tutorial level and whatever level I'm working on, currently that's Level one.
Here are some gifs of the first level in action!
I'm adding something special to #KillspiracyTV. soon players will have a reason to complete a run. Everyone loves a little television...
I can. I'm a one-man dev though so it'll slow down how fast the update comes out LOL. I checked my mouse control code and it's doable, I haven't included an options screen because I haven't coded a way to save anything in the game yet and people would have to set everything back to their preferred settings every time they start the game, Game maker studio 2 Isn't great for that.
TL;DR It's on my to-do list but I can't promise when.
Run, Gun, and save cultists in murderous mazes. It's like zombies ate my neighbors had a kid with DOOM
KILLSPIRACY TV is a basic Doom-like with randomly generated maze-like levels and up to 10 cultists to rescue per level.
Each run consist of 4 Levels. and there are 8 different themes Graveyard, hedge maze, neon city, archives, pyramid, crypts, hive, and cosmic.
This is currently free but there is no scoring and only 2 weapons, there's no saving or options screen. It started as a way to challenge myself to use 3d In-game maker studio without shaders or extensions. I do a lot of stuff like warping the vertexes and tried to simulate the graphics of a PS1 but I didn't want to do any modeling.
here are some of the enemies you'll be fighting.
If you do play it please feel free to leave a comment or feedback It's not required but it sure would help me decide how far to take it into development.
here's the link to the page:
https://sonicrumpets.itch.io/killspiracy-tv
More screenshots: