I've been working on SlumberNapped off and on for Years but really need some feedback from people who aren't family or friends.
I'm mostly concerned about how the battle system feels and how the platforming feels. Now that I have a sizable demo (half of part 1) I can hopefully get some outside opinions.
The battle system is turn based with a turn track gating who gets to go next. you attack with cards that you can take in and out of your deck and there's active blocking and attacking.
The platforming is supposed to be forgiving and was chosen over a top down perspective because I wanted the player to be able to jump and run to avoid fights.
The demo portion of the game should be bug free but if you happen to find any don't hesitate to let me know, I've been doing everything but the royalty free music myself.
Here's some more screen shots
Please give it a try and let me know what you think or if you run into any problems.
https://sonicrumpets.itch.io/slumbernapped