Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Karel Vlachovsky

14
Posts
4
Followers
A member registered Apr 22, 2018 · View creator page →

Creator of

Recent community posts

I liked the game much, the lion's animation is the best =D

Sorry for not responding previously, but I haven't got time to read through all the logs until now. However, I hope that in the lab you've got the answer :)

One page doesn't mean one A4, you can extend its size if needed ;) 

First we need to open multiple scenes at once. Open the first scene you want to examine and then right click on the second scene in the Project Window and select Open Scene Additive. Now you have both scenes opened at once and you can even drag and drop GameObjects from one scene to another in the Hierarchy Window. However, they will be overlapping, so it won't be pleasant experience. You can temporarily move all GameObjects in one scene to some other place (preferably for the scene opened in the additive mode, since you will probably want to discard changes in that one) (e.g., select all Game Objects in the Hierarchy Window and then Create Empty Parent, then translate this parent so the scenes are apart enough) and then open another Scene Window and navigate in this scene window to the second scene - now they will be visible side by side.

Actually, you can create your own script that will go through all GameObjects in the scene and round their coordinates to whole numbers :) To be able to call a method from the inspector, use ContextMenu attribute, and then you will be able to click on the three vertical dots next to the name of the component. Here is a snippet:

[ContextMenu(nameof(RoundPositions))]
public void RoundPositions()
{/*Round all positions of gameObjects in the Scene to whole numbers*/}

I had a lot of fun with this one, congratz!

I am glad that I guessed the ultra low version specs right :) By pressing H you can snap positions of those spheres, which makes them interacting with each other. It is enabled only in two scenes scenario, since in others it doesnt make sense

Yes, here they are (however I must say that there is not much good video tutorials):
ECS overview: https://docs.unity3d.com/Packages/com.unity.entities@0.17/manual/index.html
Samples to look at: https://github.com/Unity-Technologies/EntityComponentSystemSamples
Unity Physics (= physics engine for DOTS): https://docs.unity3d.com/Packages/com.unity.physics@0.6/manual/index.html
Youtube tutorials: https://www.youtube.com/c/CodeMonkeyUnity

Sorry the game doesn't work properly for other resolutions than 1920x1080, I totally forgot to fix that. Well, it is a relaxing game, something like a visual toy :)

For us it was working, you just had to wait like 1 - 2 minutes. It's sad that you got the results as if the game is not working, however it was quite nice looking visually, should have scored much more.

I really liked most of the game, however the end was too crazy for me :)