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Kavan Bahrami

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A member registered Feb 19, 2017 · View creator page →

Creator of

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Re: restart, when the game froze in the battle and I was going to play through again was the only moment I was wanting an in game way to restart - rather than take off headset and close - run the exe again.

Re: battle pause, it’s very possible I didn’t notice the pause when holding - perhaps extend the pause when holding a potion to use as well? Idk, all these things are so subjective and subtle changes can make a big impact.

Great work so far. Thank you for sharing

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Great to see it in action!

First Play I played through to the battle with the guards in the kitchen, then the game seemed to freeze on me. The idle and music were going but after selecting an action with both ducks the game just hangs out in that state screenshot attached no buttons or drags seemed to progress the battle to the next ‘round’ of action.

Per gameplay before that point, personally, It would have been nice to have either more ingredients ‘marked’ at a time, or in faster succession. There seemed to be big gaps where I was moving the duck around waiting for the ability to grab an ingredient.

I’m going to try to play through again and see if I can get past this point.

Also: a pause / restart menu etc would be welcome, great reflections on the mag glass!

Second Play -The ingredients don’t seem to be as much an issue when I’m using x to fast skip/close conversation bubbles, perhaps they’re triggered by those and that was was delay I was feeling on the first play through. -The battle went smoothly the second round through. -Nice use of the slight scale change for the upper bedroom -I wasn’t able to hit the spider, not sure if that’s a test level issue or not, character could just get hit and move around.

Thoughts on battle mechanic:

  • since there is a ‘turn based’ aspect, I personally would prefer a fixed turn based rather than a continuous real time turn based. Issue that leads me to this: As I pick the character up to grab a potion the enemies are still hitting me over and over, before I can play my ‘turn’.. that and other such actions take time to perform (grab, click buttons, select the thing you want, move the selected item to who you want to use it on, etc.) which you seem to be penalized over faster grab and release attack actions in the current setup.
  • Since you can select actions that don’t immediately occur, throw a potion on a friend, etc. It would be nice to have an ‘undo’ .. I, more than once, hit a friend because the grab drop selection allowed for it in tight groupings and then just had to wait and watch them hit rather than undo the selection and select someone else.

Dialogue glitch with spider:

Great work so far, it’s been inspiring to watch things develop. Best,

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A relaunch of PVRotect the Castle on Meta Quest, in it’s current state, I think it would be worth the the time.

Looks great! Just saw some of your post on twitter and came to check it out. I was  hoping the controller movement wouldn't make me feel sick, but I was wrong. Other than that, really cool art / style.

You're making gems, thank you / inspired.

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would love to see a ranking, per level / per game, to see how your final score compares with other players - even if you just made one that was populated by you but looked like other players, so there was some bar to try to beat.

I was able to find the dog twice, then kept being led by the sound into the wall and being caught.

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game breaking / firefox crashing error - repeated twice to  make sure.
Steps to reproduce:
- activate child, see water, activate duster, go to kitchen, activate baker.
- give water to baker
- give bread to child
- take duster and 'lick' dishes while holding it (clean dishes) - firefox freezes (game locks up) - did it again (6 licks to trigger crash)

how do i play? Im moving the mouse around the the scene sorta shifts and then slows down..

Okay. Other than just searching through YouTube for tutorials, do you recommend any resources.. right now I'm trying to learn about rigging and creating interesting animation states / blending through them via script.. so I'm trying to find or build a really easy and clean model to practice with. Your stick figures were spot on so I was trying to save the model craft step.. that said, I should learn blender at least on some basic level and this would be a good way to.

This is a really solid game, thanks for sharing it! Is there any way to get access to the model you used for the stick figures men?