Great to see it in action!
First Play I played through to the battle with the guards in the kitchen, then the game seemed to freeze on me. The idle and music were going but after selecting an action with both ducks the game just hangs out in that state screenshot attached no buttons or drags seemed to progress the battle to the next ‘round’ of action.
Per gameplay before that point, personally, It would have been nice to have either more ingredients ‘marked’ at a time, or in faster succession. There seemed to be big gaps where I was moving the duck around waiting for the ability to grab an ingredient.
I’m going to try to play through again and see if I can get past this point.
Also: a pause / restart menu etc would be welcome, great reflections on the mag glass!
Second Play -The ingredients don’t seem to be as much an issue when I’m using x to fast skip/close conversation bubbles, perhaps they’re triggered by those and that was was delay I was feeling on the first play through. -The battle went smoothly the second round through. -Nice use of the slight scale change for the upper bedroom -I wasn’t able to hit the spider, not sure if that’s a test level issue or not, character could just get hit and move around.
Thoughts on battle mechanic:
- since there is a ‘turn based’ aspect, I personally would prefer a fixed turn based rather than a continuous real time turn based. Issue that leads me to this: As I pick the character up to grab a potion the enemies are still hitting me over and over, before I can play my ‘turn’.. that and other such actions take time to perform (grab, click buttons, select the thing you want, move the selected item to who you want to use it on, etc.) which you seem to be penalized over faster grab and release attack actions in the current setup.
- Since you can select actions that don’t immediately occur, throw a potion on a friend, etc. It would be nice to have an ‘undo’ .. I, more than once, hit a friend because the grab drop selection allowed for it in tight groupings and then just had to wait and watch them hit rather than undo the selection and select someone else.
Dialogue glitch with spider:
Great work so far, it’s been inspiring to watch things develop. Best,