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Denis Kazantsev

35
Posts
1
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66
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47
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A member registered Aug 11, 2018 · View creator page →

Creator of

Recent community posts

Thank you for such a rich review, happy to know that you're enjoyed the game!

Still thinking if I should do post-ludum version as the game has some design challenges, let see if the final results will motivate me enough (for example, good grade for PUNCH, my other game, helped me to develop it later). But at least this game could be a good foundation for other ideas for sure.

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Yep, seems you're the first one:)

Unfortunately the game has a lot of UX issues but still possible to play and complete with each ending.

The non-linear gameplay is really surprising and satisfying. Piper should die!

Sound and visual design is top, like the vibe and authenticity of the game!!

Thank you! Actually it was just 2 days :)

True

This guy is the hope of the Spanish gamedev industry

Thank you sir!

Haha, thank you dude! I hope to add primitive bots soon and more features. Follow and stay tuned!

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Yes, thank you, I found it in the end. But why I should to mark it, if regardless of this setting, I can mark downloadable Windows and macOS as well but not vice versa? And my game having both – downloadable and HTML... Seems like legacy part that allows to select even Flash and old Unity that is not supported by modern browsers. I just want to mark WebGL playable regardless of this setting, as I'm doing it for downloadable types.

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I have the same problem and I am experienced itch-user.

I can't mark that file is playable in browser, even at other projects I did it a lot multiple times. I tried to re-upload, double-checked hierarchy where index.html in the root of zip, but still can't see the checkmark. What could be the problem?


Figure 1. New project with correct archive can't be played in browser
Figure 2. Previous project where even source code could be marked as playable

Hehe, working on this little by little 😉

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Thank you! I had thoughts about that too 😉: https://kazantsev.itch.io/punch-arena

Glad to hear that you had second playthrough! And thanks for reporting softlock

Thank you for playing it!

Hi! I used regular 3D physics with constraints but for joints used my one implementation. You can find source code under the game if you want to see how it been made. Good luck!

Thank you for good words

Thanks for your comment!

Thank you a lot!

PUNCH community · Created a new topic Feedback

Topic for bugs and suggestions

That's why I added progress bar before next meteor, so you able avoid corners at such moments.

Original combination of shoot'm'up and card game. Great story and visuals. Awesome game!

Спасибо за прохождение и коммент!

Это странно, впервые слышу об этом, но для таких случаев есть рестарт на R; также мог просто потеряться фокус с игрового окна, нужно просто кликнуть.

Концовка имеет очевидное THE END на экране, а также объяснение происходящего. Рекомендую прочитать.

Da

Вух, благодарю! Как можно не пойти в туалет?!

Спасибо за добрые слова)

Спасибо, одну из самых важных сцен ты все равно увидел (а следующая была всего в шаге). Попробую добавить потом рестарт и коллайдеры побольше.

thank you bro!

Nice design and interesting storytelling. Bravo.

I can't play this intrigued game. I guess you needed to pack whole game build directory not just exe file. So sad that you can't fix it this week.

I won the game but I didn't get why other that green cubes reduce health.

Interesting metaphors of life turned into game mechanics. Great texts too.