Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Kyle B.

9
Posts
5
Followers
9
Following
A member registered Jul 14, 2024 · View creator page →

Creator of

Recent community posts

Thanks for playing! This is going to be way expanded and finished once I'm  done with the current game jam I'm working on.  The comparison to Critters for sale means a lot!

LMAO this is for the cash grab version that’s going on NSFW steam. Don’t leak it!!

Fun stuff! Nice job

thank you for playing! The full version is going to be much more fleshed out story wise, and more polished. I’m excited to finish the non jam version

This made me sad, which I enjoyed. Great narrative delivery, really cool that the horror element was not what I expected it to be. 

Same w/ everything you said about the aesthetic, so naturally I loved your game. I actually played yours before I saw this comment so I thought surely yours was decker as well. It was blowing my mind because I was trying to wrap my head around how you extended it w/ pygame/tkinter lmao. I would have done the same but I wanted to learn use something new (which is part of why I didn't fully fledge this out because I was trying to be ambitious w deckers scripting language lol).

 I'm glad you enjoyed what I was able to complete! I am moving forward with it independent of the jam because I really want to see the full idea come to life.  Thanks for checking it out!

Thank you! I'm really glad you enjoyed it!

I'm definitely finishing it. w/o spoiling anything my outline had you playing through 15 full days, and a lot of scripts I had to abandon due to bugs/time kept me from finishing by submit time. 

This was really really good. I loved the uncanny aesthetic. The minimalist graphical style and use of space. It was genuinely scary. Also, super impressive how well you worked with sound and scripting. As a first time decker user this was really inspiring because it opened me up to what's possible. My submission contains maybe 10% of what I had planned and while I was already going to finish it properly, this made me want to jump into it right now (which is crazy because I'm on about 3 hours of sleep lol). Side note: This IS decker right? If it is, then the fact that you can extend it so much with pygame/tkinter and package it as an exe is a game changer. I also love the really cool touch that was left outside the actual game. I'm not spoiling it because maybe someone else will also think it's awesome but I hope you know what I'm talking about. AWESOME job

All of the art with the (with the exception of a few really obvious scenes) consist of 3d models I made in Crocotile, MagicaVoxel, and blender. Theres a head at one point. You'll know it when you see it. That's my head made in mVox from an iphone pic lol. The rest of this was made with stock images, screencaps, and MadPixelSort. I chose the Decker Multimedia tool because it looked fun and I wanted a break where I could just be creative and try something new. More on Decker and why this is obviously (at least to me) incomplete below... Hopefully some folks enjoy what I was able to scrap up in my free time.

It's in the caption, but I had a lot more planned for this. It was still fun, and I'm going to flesh it out into the full vision. Thanks Scream Zone, and big shout out to the legend Internet Janitor for making DECKER Decker by Internet Janitor (itch.io). You should download it and donate because it is a super fun tool to work with. I have made traditional games, and work as a programmer so this tool was really refreshing and really really cool to work with,