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post your decker project here!

A topic by rat revolution created 57 days ago Views: 328 Replies: 11
Viewing posts 1 to 5
(+4)

there is already a great collection of decker projects on github, but i thought having a place to share them directly on itch would be cool

so, if you have any new or old decker projects, post them here! all games, zines, tools and other stuff are welcome <3

(+5)

to start off, here's my game where you help a vampire to overcome their existential crisis (probably the dumbest thing i have created but i had a lot of fun making it)

Good start! Left you a comment.

thanks ^^

Developer(+3)

Thanks for sharing- this looks fantastic!

If you'd like to override the default behavior of the arrow keys, you can define a deck-level (or card-level) replacement for the "navigate[]" event handler. The default handler looks like:

on navigate x do
 if x~"right" go["Next"] end
 if x~"left"  go["Prev"] end
end

Replacing it with an empty handler will make the arrow keys do nothing while in Interact mode:

on navigate do
end

In your case, you've already set up buttons all over your deck with WASD shortcuts, so we could also write a deck-level replacement navigate[] handler which searches for and "clicks" those buttons appropriately in response to cursor keys. On touch devices this should also allow you to navigate by using swipe gestures!

on navigate x do
 s:(("left","right","up","down") dict "adws")[x]
 w:first extract value where value..shortcut=s from deck.card.widgets
 w.event["click"]
end

How's that? There's a bit more detail on navigate[] and other events in the reference manual

(+1)

that's very helpful, thank you!!

(1 edit) (+2)

I forgot to say, I'm very honored by the shoutout. :') 

(I was trying to figure out if we know each other from somewhere else but I'm still drawing a blank. If it's just from Decker projects published here on itch.io then wow! that's really cool )

(+2)

we don't know each other i just found your stuff here haha

riddle of the temple got me started with decker and the guide at the end was super helpful!! i probably wouldn't have made my game without it, so thank you <33

(+2)

Amazing! I'm glad it was helpful and I'm glad you're here!

(+3)

Thank you for starting this thread! It's a great idea.

My Decks published here on itch.io

Desker -- A jam project where you can poke around a Desk. This was an excuse to use lots of random things from the contraption bazaar (here on the forums).

The Riddle of the Temple-- It's pretending it's an adventure game but I was experimenting with using the puppeteer module for animating scenes. It's pretty short and sweet. (There's also a small "How this was made" section at the end if anyone is interested!)

Tea and Bread -- Another jam project, sadly a bit time crunched at the end (and submitted late). The ideas were fun but there's some rough spots in it that I haven't gone back to fix yet. I didn't upload a deck directly this time but I also didn't do anything about navigate[] so you can arrow key over to the "backstage" cards to find the unlock button if you want to investigate the tea-and-bread-making process.

Not published here:

colortest - Another kitchen scene, made a long time ago. My first time using color in Decker and my first time making an animation, even though it's small. There's just a few things to click on, nothing happens after that.

"Beacon Puzzle" - an abandoned, over-ambitious myst-inspired project that is... a mess. Maybe it will live again, who knows. We have so many more tools now than when this was made. I uploaded a small section of it to show someone a while ago. As well as a few images: [1] [2] [3] and a short gif of a "puzzle".

And, as part of that conversation, I also made a video timelapse of (current me) drawing a similar looking card in Decker and putting some small widgets on it.

Path Module Tests - Just messing around with the new path module to see if I could use it to make something that looked like an isometric map, or like a storybook scene. There would be other wrinkles to iron out in either case -- but it's something I'd like to see in Decker someday.

(+3)

I have a whole bunch.

zine of Millie already has its own thread but I've made like 22 issues haha. I'll go over the ones on my itch page below

JankyTunes:

For a jam last year I made a whole bunch of musical tools/toys

Janky Drum Machine was my first attempt, a pretty simple drum machine

Janky Synthesizer is a keyboard that generates the noises in real time with a bunch of things you can adjust with the waveform

Janky Sequencer takes the same synthesis engine and uses it in a sequencer, so you can program in tunes and such

JankyTunes: The Contraption is a version of Janky Sequencer that can be embedded inside other decks so you can use it for background music

and I Bring You Notes is a collection of tracks I wrote in Janky Sequencer packaged together as like an EP

Fun game things:

you tried to date me and it went poorly is a semiautobiographical visual novel

Deck(er) The Halls is a digital christmas card

Day, us-ex is a silly gag game referencing a popular immersive sim series

Get Out And Run Some Errands is a point and click game about having to leave the house

and Asteroid Run is an action game about flying a spaceship through an asteroid field

Helpful Decker Modules:

Typetext lets you have text appear in a field one character at a time, optionally with sound effects

PaletteFade is a series of functions for manipulating Decker palettes to create various effects, including fading to black and crossfading

(+4)

I just discovered decker through the work of OXY here on itch, they have a ton of great projects made using Decker including:

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