Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

kcromp

5
Posts
A member registered May 07, 2024

Recent community posts

(1 edit)

I enjoyed playing this game! I liked the reload animation for the shooter and the enemy progress bar. You really captured the small details well and it made this game stick out. The brown checkerboard for the background and gun handle made the gun blend into the background a bit but I acknowledge that you added the black and white checkerboard design to the barrel to distinguish it. When playing, I initially missed the health on the top left of the screen and focused on gameplay and the other stats in the bottom right. I really liked the green progress bar and I'm glad I got to replay the game knowing it was there. Nice work overall! 

This was a really fun game to play. Moving towards treasure was challenging because the waves would knock the boat off course, but some of this gave the game its charm. I found the yellow outline on the treasure and logs incredibly helpful when driving towards the objects, great addition to the game! The levels seem an appropriate level of difficulty. 

I really liked that each level had its own objective and feel. It was like playing 3 mini games in 1. The progress bars on the enemies were a nice touch. The first time playing through Level One I noticed there were no health or progress bars visible on my screen when I opened it. I died but did not know how close I was to death or reaching the objective when playing. I liked that the guns turned green to indicate success. 

This is a fun game concept. I liked the room design, count down at the bottom, and food graphics. Since the cursor was visible, I used it in the beginning and could easily turn the world upside down. When I put the cursor in the middle at eye level in FPS style, the game became easier to maneuver. 

Great game! It was fun and engaging to play. The box element was enjoyable and challenging at times with the axis turn. I enjoyed the sliding doors in Level Two. When you restart a level, the coins reappear and keeps your coin score from the previous attempt.