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KDR_11k

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A member registered Jan 25, 2020 · View creator page →

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Huh, is fuel consumption the same no matter how much thrust you're using? That feels weird, makes it most efficient to go 0-100-0.

Could also use an indicator whether you're accelerating forward or backward, that was confusing to figure out at the start. Maybe a general speedometer too, with all reference points so far away it's hard to tell how fast you are going.

Hm, I'll have to see what I can do, the player sprite is small to give you a lot of room to maneuver and I'm not a big fan of hitboxes that are significantly smaller than what you can see on the screen (there are a few pixels shaved off in every direction but it's no modern shmup level discrepancy). I always just assumed the prominent trail of beams emanating from the player sprite makes it easy to find on the screen.

It's neat but one thing initially confused me: In the post game stats screen you can change the board size to see the results for them but when you press "play again" after that you stay at your initially selected size, took me a few attempts to realize that selection there wasn't for the next match.

Got a bug, when picking a weapon to replace with your new one they all show as level 2. Also some weirdness with the radio waves, the projectile count seems to be going up with every wave? And now that I've picked it as a starting weapon after a lengthy run with it I've started with it shooting 16 projectiles instead of the 5 it used to, is that tied to the total number of upgrades you have or something?

The early game is really weak right now, when you have only one weapon and it's at level 1 you're pretty screwed with most of the weapons. As others said, the circling weapons are waaaaay too slow. Plasma, prod and static field suffer from the way the controls force you to always keep going forward which makes it super easy to run into enemies by accident, they're somewhat workable but you'll likely take a lot of unnecessary damage simply because you have to take that risk just to attack. The pea shooter and radio waves are just by far the safest starting option since they don't require you to move into danger.

Rotate mode is quite easy, the trick is to start from the edges.

Can you add an option to have Random always generate a certain size?

I wish it would automatically jump to the first unsolved puzzle when you open a collection so we don't have to scroll...

Would be useful to have a warning that Evil Otto has spawned.

Pretty sure I am, says 1.12 in the corner. I don't know if it persists past saving. I just reproduced it by starting a new game on easy mode with the first faction. Select Diplomacy -> Treaty, cancel with B, select View. You're now in "Ally with who" mode, have your own territory selected and if you go through the territories you cannot select your own again.

It happens with a bunch of menu options, like Ally, War, ...

Sometimes I can't even select a new action, it'll keep trying to ally when I want to move troops, etc.