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i don’t have good words to express how i feel, and since i’m not at ease with writing in english i won’t overstay my welcome in your comment section [future me edit: i did overstay]. this is a beautiful game. it made me feel weird feelings and gave me thinky stuff to think about. did this game make me feel peace? i kinda feel peace. it’s so rare. i don’t know what to say. i will remember this game. i can’t forget it. oh no my brain shut down. sry for the rambling. i don’t know how to express myself without spitting out everything. but yeah… tl;dr i love this game. that’s it. thank you for sharing your work. i’ll go touch grass now.
cool reverso on the shoot ‘em up genre! it fucked my brain a lil bit at first (in a good way!), but once i got i found than the core loop w/ the “enemies” seemingly attacking each other while i (the player) tried to heal the ravage caused by war became entrancing and captivating. it’s an interesting concept. i find it fascinating to play this shoot ‘em up where you are some sort of “secondary character” in a organic world that plays itself, voluntary effect or not, it’s very cool. i would like to see a concept such as this one fleshed out in the feature, probably in a slightly more atmospheric direction.
tl;dr i liked it lol
Jellyboi is a free-movement puzzle plateformer in which you control Jellyboi the jellyfish and dash around underwater levels, avoiding deathpits and spiky traps to get to the exit.
Jellyboi and the Deep Depths LINK
Jellyboi and the Deep Depths LINK
Created by Masséna and myself during the Hitbox Makers 2023 game jam, we had a bucnh of fun making Jellyboi and we might consider expanding it a bit in the future, any feedback is appreciated!
Masséna and I are proud to present our latest game, The Yoyo of Zonk, an asymetrical two-player zelda-like roguelite featuring a strong gen Z sense of humor.
One player controls the main character (Zonk) and tries to beat the game, while the other player uses curses and tries to kill Zonk.
Checkout our instruction booklet if you are curious (it’s beautiful trust me)
Play here: https://kikoodx.itch.io/the-yoyo-of-zonk
Screenshots:
Thank you for reading!
La quatrième fin est la plus « tordue » en effet. Indice à la fin de ce message.
Merci ! J’ai utilisé le thème comme inspiration, je suis parti sur les arcades commerçantes et ai utilisé des codes communs du pacing de jeux d’arcade. Le plot du scénario est également inspiré par le thème. Ce n’est pas une interprétation au premier degrés, j’espère que ça passera quand même !
SPOILER ! Atteindre un budget qui rend la première fin incohérente peut aider à obtenir la quatrième :)