Thank you for playing! We had ideas to implement that would penalize idle players for standing still too long. some of the ideas we had were a random number deduction or deduction based on time remaining for the player that did not reach the end, but time had caught up to us. It could still be in either players favor or a strategic choice. That said I'll likely be adding those features for the next playtest!
Kea Ultra
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Thank you! Part of the goal was to try and get a single player mode but we needed to change the results/win conditions. We may have gone within a 100-150 point range but couldn't fit the task/playtesting within the timeframe. We focused in the multiplayer modes because two people competing over indiscernible numbers would induce a lot of panic and rushing