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Built2Scale's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #3288 | 2.777 | 3.000 |
Style | #3618 | 2.855 | 3.083 |
Overall | #3845 | 2.777 | 3.000 |
Creativity | #4413 | 2.700 | 2.917 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as a "built" chicken who is literally on their way to a scale as the logo suggests. The chicken is constantly losing "points" which is linked to their scale. Players grow and shrink in size as they collect the target points needed to win. They jump on the scale to then see who is closer to the score.
Development Time
96 hours
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Comments
Just like in real life, I couldn't reach my target weight :| Jokes aside, enjoyed the characters most of all, they look as stuffed as I do after dinner. Nice work! :D
This was super fun even though I was playing as my left hand against my right hahaha. One flaw I can see is that one player could essentially wait the other player out and then adjust their score accordingly. But a really solid base overall!
Thank you for playing! We had ideas to implement that would penalize idle players for standing still too long. some of the ideas we had were a random number deduction or deduction based on time remaining for the player that did not reach the end, but time had caught up to us. It could still be in either players favor or a strategic choice. That said I'll likely be adding those features for the next playtest!
I love the music and sound effects, it reminded me of a time in my childhood when life was simple haha
Interesting to see a local multiplayer, I didn't have a player 2 to test it out properly but I get the vibe!
The idea was really fun, I didn't really understand at any point what weight I was but I enjoyed running through the level anyway!
Great job
Thank you! Part of the goal was to try and get a single player mode but we needed to change the results/win conditions. We may have gone within a 100-150 point range but couldn't fit the task/playtesting within the timeframe. We focused in the multiplayer modes because two people competing over indiscernible numbers would induce a lot of panic and rushing
Local multiplayer games are a rarity. The basic idea is nice.
Thank you! I agree, the only one I really play nowadays is smash bros. I'd love to see more
Great music!
Fun game! I liked the art style and the music fit well.