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KECG

31
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2
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13
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A member registered Mar 15, 2021 · View creator page →

Creator of

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Your game suffered from an unfortunate problem that might have been noted in the guidelines: Your screenshots contain your entire game! The hour I sussed this and changed out my screenshots for ones showing highlights (zoom-ins) of my game, my download-rate tripled. 

That said, taste is what it is. I mostly left good ratings on a select set of goblin-related games that portrayed goblins in exactly the way I like to see goblins portrayed. 1800s dream-whatnot is not my deal, as might gobbies not be yours. 

Cheers

1. About twenty hours over three days and two games.

2. Given I'd never made a physical-game before, I learned I can actually make one :). In addition, I learned that you need to keep the calculations simple when there isn't  a computer to do them for the player.

3. Fitting it all on one page. Definitely. I would have liked to pack in more Gobby-lore.

4. Everyone should at least read Grubby Grubby Goblins. Very fun.

Very cool! Rare to see such a unique setting. Though, if I'd made this, you'd play as a dumb goblin, and the entire image would be covered in obscure numbers :b.

This is really fun! I would definitely play this if I had a crew of like-minded people to play it with :b 

You might consider tossing your fun vehicle illustrations into the document-proper as a light-gray watermark. that would give any players an idea of where to go if they were actually presented with the instructions sheet on game night.

Cheers

Very awesome!

Thanks :)

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First off, super fun! I like everything about this. Maybe the inventory/injury system was lifted from somewhere(?), but it seems very cleanly implemented. 

There is a typo, "If you have are dual wielding a," in the section on weapon USAGE. 

Is Grunge the same as Grit?

I love the setting and descriptions!

And here's a rat, Miter Fell, of the Scummer Clique:

Cheers :)

Thanks :). I spent so long working with polygons that my Inkscape work comes out looking a bit Gamecube-y. I'm glad somebody likes it though, because I'm planning a much bigger board game with these guys as pawns:

Ha! I was like "oh neat, another info source," but I have already watched his videos :). You definitely took his instruction and ran with it.

Ha! Lovably weird :)

Very nice! I'm surprised by the quantity of goblin-content this jam, but I'm not complaining :)  

The first line of the Swamp Table is missing an E in the word 'one.'

The special Special Locations are a really cool idea.

Cheers

Super neat! I won't be crass and cross-link, but yours inspired my most recent project. Cheers :)

Super cool! You packed so many elements of simulation into such a small package :)

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That isn't the only console message being spammed. once I hit about 50,000 messages my Chrome hangs, and I'm seeing about 100 messages a second.

My suspicion is "reached max sounds and no lower priority" being spammed at the console is responsible for the lag-out in a short period of time.

Hi, Kodiqi,

It seems suspiciously like you have introduced a memory leak in your recent update. After about twelve hours, I need to refresh the page or it will drop to about 1 frame every 2 seconds. I used to run for days with no speed drop and just the occasional "UNDEFINED" brick. I have yet to thoroughly investigate.

It's working again-- first outage I've ever experienced-- but I lost my progress :(. Great game, though.

Neat :)  

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Just bought a copy to say thanks. I've had fun with this one and Fighting Time for months (until my computer decided to wipe my cookies today :( ). Months of good fun nonetheless. Keep up the good work!

Thanks for your comment, and sorry it took me forever to reply :b I agree as to making it a script. Outside of my range of expertise, though. I'm a Gimp person, and I can't figure out its scripting system either :)

Thanks for that! Weird :b

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Having spent two years failing at color theory I gave up and went back to the math and physics I'm far more familiar with :)

At first I did a bunch of layer-compositing in GIMP, proving the idea, and then I made a little tool (free for all):

kecg.itch.io/mathy-palettes

I went from here(Old me, painful to look at D: ):

To here(New me, math based palettes :D  ):

In a week. I'm pretty happy.

Tell me what you think.

Very nice! I don't think I've seen this mechanic anywhere before. Nice job :)

Super fun! :)

Lol. I died by going back and forth between the first room and the second :b. I like the art style very much, but I'm not a fan of 'the gameplay is the puzzle' games.

Super awesome! I'd happily pay $20 for 20 or so levels of this. Good luck with the full version :)

Have you considered rendering the enemies additive? I think it would look neat.

Works like a charm! I am absolutely overwhelmed that you would go to that trouble for a rando. 

Thank you so much :)

Super neat. Thanks!

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Edit: This was in response to apparently mistaken advise :)

Hey, thanks for your reply, Force Viking. Totally. Sounds like a good fallback, and nice to know there's an option for hosting offsite, if it is in fact a CORS issue.

Hi,

I'm in the process of building a small webapp-game, mostly in an effort to test out an input library I've built. I finally got around to adding phone inputs and encountered a problem. The same incredibly simple event handler for 'deviceorientation' works in a localhost of my project and not in the itch iframe.

I've given this issue the old google, but it brings up mostly irrelevant results. One thing I found suggests that for Chrome 66+ there need to be iframe permissions for 'gyroscope' and 'accelerometer,' within the 'allow' attribute, to skip around the CORS restrictions. (https://github.com/immersive-web/cardboard-vr-display#iframes for a description of the problem in another context) These appear not to be allowed in a 'view source' of the game-page hosted on your site.

I can easily believe I'm wrong about this. Just throwing spaghetti here :). I in no way expect you guys to do any work on my behalf, but if you could confirm this is my problem, I'd appreciate it.

Thanks for your consideration,

K.