Absolutely beautiful! I kinda hate PvP and dice-games, but this is so great I want a physical copy :D. Cheers.
KECG
Creator of
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Your game suffered from an unfortunate problem that might have been noted in the guidelines: Your screenshots contain your entire game! The hour I sussed this and changed out my screenshots for ones showing highlights (zoom-ins) of my game, my download-rate tripled.
That said, taste is what it is. I mostly left good ratings on a select set of goblin-related games that portrayed goblins in exactly the way I like to see goblins portrayed. 1800s dream-whatnot is not my deal, as might gobbies not be yours.
Cheers
1. About twenty hours over three days and two games.
2. Given I'd never made a physical-game before, I learned I can actually make one :). In addition, I learned that you need to keep the calculations simple when there isn't a computer to do them for the player.
3. Fitting it all on one page. Definitely. I would have liked to pack in more Gobby-lore.
4. Everyone should at least read Grubby Grubby Goblins. Very fun.
This is really fun! I would definitely play this if I had a crew of like-minded people to play it with :b
You might consider tossing your fun vehicle illustrations into the document-proper as a light-gray watermark. that would give any players an idea of where to go if they were actually presented with the instructions sheet on game night.
Cheers
First off, super fun! I like everything about this. Maybe the inventory/injury system was lifted from somewhere(?), but it seems very cleanly implemented.
There is a typo, "If you have are dual wielding a," in the section on weapon USAGE.
Is Grunge the same as Grit?
I love the setting and descriptions!
And here's a rat, Miter Fell, of the Scummer Clique:
Cheers :)
Hi, Kodiqi,
It seems suspiciously like you have introduced a memory leak in your recent update. After about twelve hours, I need to refresh the page or it will drop to about 1 frame every 2 seconds. I used to run for days with no speed drop and just the occasional "UNDEFINED" brick. I have yet to thoroughly investigate.
Having spent two years failing at color theory I gave up and went back to the math and physics I'm far more familiar with :)
At first I did a bunch of layer-compositing in GIMP, proving the idea, and then I made a little tool (free for all):
I went from here(Old me, painful to look at D: ):
To here(New me, math based palettes :D ):
In a week. I'm pretty happy.
Tell me what you think.
Hi,
I'm in the process of building a small webapp-game, mostly in an effort to test out an input library I've built. I finally got around to adding phone inputs and encountered a problem. The same incredibly simple event handler for 'deviceorientation' works in a localhost of my project and not in the itch iframe.
I've given this issue the old google, but it brings up mostly irrelevant results. One thing I found suggests that for Chrome 66+ there need to be iframe permissions for 'gyroscope' and 'accelerometer,' within the 'allow' attribute, to skip around the CORS restrictions. (https://github.com/immersive-web/cardboard-vr-display#iframes for a description of the problem in another context) These appear not to be allowed in a 'view source' of the game-page hosted on your site.
I can easily believe I'm wrong about this. Just throwing spaghetti here :). I in no way expect you guys to do any work on my behalf, but if you could confirm this is my problem, I'd appreciate it.
Thanks for your consideration,
K.