Hi! I really like your fonts, I was just wondering if there is a way to categorize them/search through them by topic? I didnt manage to do that on dafont and with the sheer number, it's sometimes hard to find the exact I want (I search more than I design 😆). I normally go through the preview images but they sadly dont tell me always if they have special symbols (e.g. Ä Ö Ü ...)
Anyway, thanks for the good deal! Nice to have such variety and not worry about licensing :D
keerok
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I tried running PNGTuber Plus both through Wayland and X11 (I use Arch with KDE Plasma); I sadly cannot change costumes and also cannot keybinds, it seems like the keys dont get recognized
I thought it was an Wayland Issue cause of the sandboxing/security features (cannot access Keys while window is unfocused), but it is not working on X11 either.
Additionally, when running the program normally, errors occur on startup, everytime
ERROR: No GDExtension library found for current OS and architecture (linux.x86_64) in configuration file: res://addons/godot-git-plugin/git_plugin.gdextension at: load (core/extension/gdextension.cpp:629)
ERROR: Failed loading resource: res://addons/godot-git-plugin/git_plugin.gdextension. Make sure resources have been imported by opening the project in the editor at least once. at: _load (core/io/resource_loader.cpp:273)
ERROR: Error loading extension: res://addons/godot-git-plugin/git_plugin.gdextension at: load_extensions (core/extension/gdextension_manager.cpp:143)
Godot Engine v4.1.2.stable.official.399c9dc39 - https://godotengine.org
OpenGL API 4.6 (Core Profile) Mesa 24.3.1-arch1.3 - Compatibility - Using Device: AMD - AMD Radeon RX 6600 (radeonsi, navi23, LLVM 18.1.8, DRM 3.59, 6.12.4-zen1-1-zen)
ERROR: Convex decomposing failed! at: decompose_polygon_in_convex (core/math/geometry_2d.cpp:53)
ERROR: Convex decomposing failed! at: decompose_polygon_in_convex (core/math/geometry_2d.cpp:53)
Definitely a cool idea, having to look for something and making yourself smaller in the process. Plattforming felt okay, could have maybe been a bit smoother and forgiving, but its fine. Also some minor things/ideas, WASD and Space was "obvious", but maybe it could have been written somewhere and maybe some directions would have been nice. Also, you can just jump out of the left side of the first level. I see potential in your game though :)