Atmospheric and a bit scary. Good job!
Kembry
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Hey there folks!
I`m so happy to have a chance to join this jam.
I spent many hours on my Courage game and I`m so hyped to publish it.
But happiness isn't forever! Last few hours I have been dealing with some weird unreal engine upgrade error. Maybe someone of you have had the same issue and could help me out.
I tried to copy 'DefaultBuildSettings = BuildSettingsVersion.V2;' in MyProject8.Target.cs, and explicitly overriding settings that differ from the new defaults. But still, no change and the code dissapeared.
If there is anyone who would be willing to help I would really appreciate it.
Thank you!
Here is the error:
UATHelper: Packaging (Windows (64-bit)): Building MyProject8...
UATHelper: Packaging (Windows (64-bit)): Using Visual Studio 2019 14.28.29913 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.28.29910) and Windows 10.0.19041.0 SDK (C:\Program Files (x86)\Windows Kits\10).
UATHelper: Packaging (Windows (64-bit)): [Upgrade]
UATHelper: Packaging (Windows (64-bit)): [Upgrade] Using backward-compatible build settings. The latest version of UE4 sets the following values by default, which may require code changes:
UATHelper: Packaging (Windows (64-bit)): [Upgrade] bLegacyPublicIncludePaths = false => Omits subfolders from public include paths to reduce compiler command line length. (Previously: true).
UATHelper: Packaging (Windows (64-bit)): [Upgrade] ShadowVariableWarningLevel = WarningLevel.Error => Treats shadowed variable warnings as errors. (Previously: WarningLevel.Warning).
UATHelper: Packaging (Windows (64-bit)): [Upgrade] PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs => Set in build.cs files to enables IWYU-style PCH model. See https://docs.unrealengine.com/en-US/Programming/BuildTools/UnrealBuildTool/IWYU/index.html. (Previously: PCHUsageMode.UseSharedPCHs).
UATHelper: Packaging (Windows (64-bit)): [Upgrade] Suppress this message by setting 'DefaultBuildSettings = BuildSettingsVersion.V2;' in MyProject8.Target.cs, and explicitly overriding settings that differ from the new defaults.
UATHelper: Packaging (Windows (64-bit)): [Upgrade]
UATHelper: Packaging (Windows (64-bit)): Building 4 actions with 8 processes...
UATHelper: Packaging (Windows (64-bit)): [1/4] SharedPCH.Core.cpp
UATHelper: Packaging (Windows (64-bit)): c1xx: fatal error C1083: Cannot open compiler intermediate file: 'C:\Users\P��teris\Documents\Unreal Projects\MyProject8 - kopija\Intermediate\Build\Win64\MyProject8\Shipping\Core\SharedPCH.Core.h.pch': No such file or directory
UATHelper: Packaging (Windows (64-bit)): Took 3,0382693s to run UnrealBuildTool.exe, ExitCode=6
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool failed. See log for more details. (C:\Users\Pēteris\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_4.26\UBT-MyProject8-Win64-Shipping.txt)
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED