Nice! Those are some great rules. I'm going to use them for my future projects.
ken.mathis
Creator of
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FYI and word of warning... My game isn't nearly as finished as a lot of other games, and at 12.5 GB, it's a hefty download for not much payoff. You just run around and kill some enemies that don't fight back. I hate to diss my own game, but IMO, your time would be better spent downloading and playing other peoples' games.
If anything, there might be some nuggets of information in the source files that might be of interest - If you want to download a 45GB Unreal Engine 5 project. (The Paragon assets I used are huge!) So if you have a fast net connection, lost of extra disk space, and are bored enough to want to poke around in a half-done project, feel free to download the source and see what's there. Otherwise, honestly, play and rate other games. I already know what state my game is in.
IIRC, they said that you are allowed to add new platforms for your game. So adding a new build for WebGL should be ok.
What you are not allowed to do is to add new features, gameplay elements, or other enhancements.
Obviously, I'm not one of the organizers, but I do remember hearing them say this on the streams, when discussing submissions and answering questions that people were posting in the live chat. You might also be able to verify this on Discord. One of the organizers "Zesix" is usually on Discord and can probably give you a definitive answer.
I have to agree. The 10 days that I spent learning and rushing to make my game was a lot of fun and frustration and excitement and so many things (good and bad). But the one thing I learned, or maybe I just reinforced it to myself, is that "crunch time is bad."
As the deadline rushed towards me, I was rushing to fix a nasty bug with the enemy animations not stopping when the enemy died. When I discovered what was causing the bug I realized I could fix it with a rather simple "If it's dead, stop animating it" test. So I hurriedly added the test, compiled the game, gave a quick test to make sure the problem was fixed on the affected enemy, and then uploaded my game. Then I went back to play my game a bit more, and I realized that my enemies no longer did their death poses. That had worked right up to the end, so I was confused about why it suddenly wasn't working.
Well, it turns out that, in my rush to fix the bug on the enemy minions, I put the "if dead, don't animate" test in the wrong place. I put it ahead of the "is this a minion?" test. So I applied the "fix" to every enemy instead of just the broken one, and ended up breaking my boss enemies. ARGH! If only I'd have taken another five minutes to think about the "fix" ...
That said, though... The best thing I learned is that this jam was a whole lot of fun, and I cannot wait to do it again.
Congratulations everyone! I'm looking forward to playing as many of your games as I can.
The executable game should be available at:
https://www.dropbox.com/t/re9TxlQwckFlBIgc
Windows Executables, approx 12.4 GB
This is my first Jam, so I wasn't sure what to expect, and as it's also my first attempt at making a game, I clearly underestimated the learning curve and got a bit over-ambitious with the game design. I would guess that my game is about 80% feature complete, but still lacks a few vital components. Enemies don't fight back. Animations don't update properly. I haven't added the cinematics that show how the game ends. I haven't even tried to add in sounds or music...
Is it worth submitting what I have, just to give people a laugh? Will people look at an unfinished game and give feedback and suggestions? Or should I avoid potentially wasting people's time, and wait for another Jam and hope I get further?
Thanks and "Congrats!" to everyone who finished their games! (and to those of us who didn't)