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kepler471

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A member registered Jan 15, 2018 · View creator page →

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Hey, this fix didn't work for me. I have posted an issue with the error log on the repo :)

Very fun, and the pattern recognition seemed good enough to accept similar drawing, which feels really nice. Get's really tiring tho haha, I guess I reached a certain level and knew that I could not beat that, is just the limits of how fast I can go!

Thanks!!

I especially liked the design of the character and the ship :)

(1 edit)

Woahhh I loved this, was really funny. Everything tied together really well. Played with one of our other devs, I think one of the best things for us was that there are no cutscenes, you play through it all, yet it seemed so cinematic. 

Thanks :O

Hope you enjoy ! https://kepler471.itch.io/my-summer-internship

https://kepler471.itch.io/my-summer-internship hope you enjoy !

Was pretty damn fun  :) I like the simple controls, you can get pretty good with practice

Thank!!! :O

We have also just added support for controller, so feel free to try the game out again! 

(1 edit)

Hey, thanks for the feedback. We have updated the controls, which should have fixed that situation. Also the dialogue is triggered with one button, then there is a different keybinding to continue the text, just clicking or pressing Triangle/Y on a gamepad.

After interacting with the terminal, you can go to the elevator and press Square/B/Enter to enter the game!

The controls have been updated now on the game's page if you feel like checking it out again :)


Controls (we suggest using gamepad with two analog sticks):

- Move: Left Stick / WASD

- Aim: Right Stick / Mouse

- Shoot: Right Stick / Left Mouse Click

- Dodge: L1, L2, LB, LR, Circle or B / Shift

- Interact: Square or X / Enter

- Text interaction: Triangle or Y / Left Mouse Click

- Pause/Menu: Start, Options / Esc

Thanks so much for playing, and for the comment! We are currently trying to improve the controls, I agree it can be really tricky to move about the map with just your left hand doing direction and jumps. We will try to add controller support, and also change the way the mouse aiming works, so you only require a small change  (joystick like) to change the direction of the aim. I will also look at slowing the hero on the wall.

Also I played your game a week ago and it was awesome :)

Hello! still got some time for some sound design?