Yeah I'd like to publish it on Google Play eventually, but you need to get a fair bit of people to test it and I haven't figured out a good way to go about it yet. :) Thanks!
kepons
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Fun game, well done! The amount of upgrades you've implemented makes for some good replayability and you've even added a leaderboard for some competition. :)
The collisions could definitely be more forgiving, and turning faster the further from the desired direction you are feels a bit weird, those are really my only complaints.
Cool game! The puzzle mechanics are fun, I'm sure some interesting levels could be made with these and a couple more tinctures. Also well done on adding an optional secondary objective for those who like challenges.
A small nitpick - it isn't immediately obvious which tiles are passable - it took me a few deadly falls to realize I could walk through the white pillars. :D
This is fun! There's a good variety of potions to make without being overwhelming, the hunt for ingredients kept me moving around the map and the art and audio is nice. The enemies aren't very smart, but they make up for their lack of pathfinding with sheer numbers and blocking powers quite effectively. :D
I do wish I could select potions by pressing their corresponding number 1-5 on the keyboard. The existing keybindings feel a bit clunky, although after a while I did get the hang of pressing Q and E the right amount of times.
Well done on your submission!
Thanks for playing!
1) Yes, the max number on a block is 10 (once your merge two 9s, they turn into a 10 and disappear shortly after).
2) The time between new blocks decreases over time, but the max speed is one block every 1.4 seconds. Coupled with the fact that you can merge blocks until they disappear, theoretically you can get infinite points. :)
3) Yes, you can only pick up blocks that are in the indicator next to your character.
The gray blocks are just regular blocks and now have the number 1 on them, the screenshots are outdated.