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keratinor

3
Posts
A member registered Nov 11, 2020

Recent community posts

Hello! Great idea to create a 2D template for Playmaker. I successfully opened it in Unity, but there's something strange happening.

First, when I go to the player inspector to see how everything works, Unity becomes really slow! I read somewhere that it could be because there are too many FSMs, but if you did it that way, I assume it works smoothly for you.

Then, the game itself seems very slow in Play Mode, I'm only getting around 3 FPS. Do you have any ideas what could be causing this? Thanks a lot!

Hi there, when imported, you have to select into Unity "multiple" and then hit "Apply". In the sprite editor, go for slice => type => grid by cell size. Then in pixel size, X=512 and Y=512. Hit slice, apply and your ready to go for your tilemap.

Hi Maaot, incredible job thanks a lot. Used it to practice on Rule tile on Unity.

I have 2 questions :

1) in one of the interview of Team Cherry about Hollow Knight, they said that they used tiles of 64x64 pixels, why would you go for 512px? Isn't it to big for a large project to support?


2) How do you do in photoshop to make everithing tilable like this? I just know how to use the offset but what you did was far more advance and impossible to found a decent tutorial on internet. Could you just explain how you did it please?


Thanks again for your work, definitely is HK level in term of art work for me.