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Kermit da Snek

15
Posts
2
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A member registered Sep 16, 2021 · View creator page →

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The timer on the card use was a cool concept. The colour palette was a great choice. I'd love to play an expanded version of this after the jam.

This game was super fun. The number of levels was surprisingly high considering this is for a jam. It's a shame so few people have rated it.

I can confirm that it does work on hardware. Game was fun, although I'm not sure what to do after upgrading the sword. The bridge appearing after killing all the enemies was cool.

Ok, this is my favorite game so far. It doesn't help that I'm biased for being a massive Megaman fan. The colours are gorgeous, and the graphics themselves are hit the right balance of being readable while not taking up a quarter of the screen like in the Megaman GB games. The dialogue from the waifus is super cool and doesn't get in the way during gameplay. The music was also fantastic! The only complaint I can think of is that you put f****** tellies in the game.

I'm glad you advertised this on the Discord. Although I plan on playing every game, I would not have wanted to miss this. Not only did you implement two different game styles, but they both play well. Never thought I would enjoy grinding for coins.

I read the game page beforehand so I knew. I'm just terrible at aiming and not slamming into enemies at the same time. Although I guess that's what the teleport is for.

Game was a lot of fun. Loved the presentation.

I was not expecting the tracks to be so small, but considering how I still got lost maybe that's a good thing.

I got to a boss in the shooter level only to die and learn that there were no lives or checkpoints. Might comeback to this later but it was a little discouraging considering there is no way to speed things up being an autoscroller and all. That section was fun though. Also the tentacle is a cool feature. Are you going to post the unused music anywhere?

Teleporting is super cool but man is it difficult to aim. This would probably work better outside of the gameboy with a second stick for aiming. Then the triggers could be used for shooting and teleporting.

Very smart use of energy to encourage players to use the different pairs.

I wish the category for gameboy-ness was here. Puzzle games just work well for the system. The jewels tend to blend together a bit but that is to be expected when you only have four colours. Perhaps it would have been better for readability to make the jewels simpler so that they could be more distinct like what tetris did. Of course that is for gameplay. Individually all the jewels look great and the spin animations are nice.

I was a little confused by the vampire because I got the mirror before meeting them. The music was very relaxing and helped sell the small fishing town atmosphere.

I'm definitely leaving this one in the background while I play the other games. Clicker games are so simple yet addicting. Big fan of how it takes two buttons to mine rather than just mashing one.

I love the pirate theming and the animations are great. Unfortunate that because of the jam it doesn't have a proper tutorial. I wasn't entirely sure what I was doing half the time. Hope you update it afterwards to have one.