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kevin_keymaster

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A member registered Apr 03, 2019 · View creator page →

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Recent community posts

Dev Log: 4/25/19

Did animations for Mario.

Finished climbing.

Fixed bugs.

Got game ready to push.

Dev Log: 4/23/19

Got doors working.

Animated  tiles.

Got HP to display.

Dev Log: 4/22/19

Worked on getting base enemy behavior like gravity.

Ripped more sprites for objects. Have most everything needed for the first room.

Placed doors and climbable tiles - climbing with tiles isn't working out going to use an invisible object.

Dev Log: 4/17/19

Made image of first map my background and correctly tiled.

Figured out all the layers needed.

Placed enemies.

Tracking a bug in player jumping.

Dev Log: 4/17/19

Broke up sprites into animations for each character.

Tiled most of the first stage- missing some resources on tilemap.

Created player objects.

Tomorrow:

Code test object, doors, and player objects.

Finish tiling first stage.

Dev Log: 4/16/19

Ripped tilemap from sprite resource.

Tomorrow:

Rip sprites and make objects.

Import tilemap.

Plan out layers, backgrounds, and rooms that will be needed.

Experiment with the different characters to get their stats.

4/14/19

Title Screen.


Designed map, improved tiles, set background.


Tweaked gameplay, and enemy behavior.


Win Screen.


4/12/19

Commented all places where sound effects should be played.

Made all sprites and animations.



Got enemy spawn point, line of sight, and pathfinding working properly.



Tomorrow:

Tile game.

Import sounds.

 

4/11/19

Broke the engine today and had to rollback a bunch of changes.

Wall jumps are out, now there are 2 jumps on a cooldown.

Bug fixed collision.

Worked on map design.

Tomorrow:

Get enemy spawn-point to spawn enemies and enemy movement.

Tile game.

4/10/19

Finished collision problems. Wall jumps now work properly.

Tweaked numbers so movement feels nice. 

Tomorrow:

Finish camera.

Work on enemy spawning and movement.

4/09/19 

Game idea is platformer with double-jump and dash mechanics.

Made a sample tileset, test room, player and enemy objects.

Started coding collision and player object. 

Tomorrow:

Finish collision, work on enemy behavior.

Test player/enemy interaction.

Start level design.