Dev Log: 4/25/19
Did animations for Mario.
Finished climbing.
Fixed bugs.
Got game ready to push.
Dev Log: 4/23/19
Got doors working.
Animated tiles.
Got HP to display.
Dev Log: 4/22/19
Worked on getting base enemy behavior like gravity.
Ripped more sprites for objects. Have most everything needed for the first room.
Placed doors and climbable tiles - climbing with tiles isn't working out going to use an invisible object.
Dev Log: 4/17/19
Made image of first map my background and correctly tiled.
Figured out all the layers needed.
Placed enemies.
Tracking a bug in player jumping.
Broke up sprites into animations for each character.
Tiled most of the first stage- missing some resources on tilemap.
Created player objects.
Tomorrow:
Code test object, doors, and player objects.
Finish tiling first stage.
Dev Log: 4/16/19
Ripped tilemap from sprite resource.
Rip sprites and make objects.
Import tilemap.
Plan out layers, backgrounds, and rooms that will be needed.
Experiment with the different characters to get their stats.
4/14/19
Title Screen.
Designed map, improved tiles, set background.
Tweaked gameplay, and enemy behavior.
Win Screen.
4/12/19
Commented all places where sound effects should be played.
Made all sprites and animations.
Got enemy spawn point, line of sight, and pathfinding working properly.
Tile game.
Import sounds.
4/11/19
Broke the engine today and had to rollback a bunch of changes.
Wall jumps are out, now there are 2 jumps on a cooldown.
Bug fixed collision.
Worked on map design.
Get enemy spawn-point to spawn enemies and enemy movement.
4/10/19
Finished collision problems. Wall jumps now work properly.
Tweaked numbers so movement feels nice.
Finish camera.
Work on enemy spawning and movement.
4/09/19
Game idea is platformer with double-jump and dash mechanics.
Made a sample tileset, test room, player and enemy objects.
Started coding collision and player object.
Finish collision, work on enemy behavior.
Test player/enemy interaction.
Start level design.