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KGeib

19
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A member registered Mar 18, 2018 · View creator page →

Creator of

Recent community posts

I really enjoyed your game, the art looks great, and the idea/mechanics are simple but well elaborated.

I think you need to improve the charge bar to make it more intuitive to the player, this bar has some delay to start charging and we didn't notice it at the beginning.

Thx for your feedback! 

And yeah, sadly we couldn't improve the repetitiveness in our short time, I'm trying to find a way to improve it, but maybe we will keep it as it is.

I like the animations and difficulty of the game, but it's really HARD, maybe if you decrease a little the speed on the ground will help on that point.

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I liked the game, but I kept getting stuck on walls when jumping, also, we didn't have time to change to the keyboard when clicked on play again, so we had some disadvantages.

Thanks for your feedback!

In the new version, the citizens will have an alert status with the gray cloud, sadly we couldn't bring this mechanic to this 3h version. Also, the visual feedback was improved on the new version.

I'm in love with this game, the SFX is sooooo gratifying to hear while we are saving the city and the atmosphere is relaxing. 

The art is minimalist but great as well! Good game!

Nice game! 

Maybe some difficulty scaling would be nice, cause I sit under a platform shooting left then right, and never die xD

I liked your mechanics, the idea of getting the acid fumes from a chemical plant and then using it to rain down was very cool! 

Nice score!! In the new version will be better to make high scores as I changed the time to kill them, also the citizens speed was modified to have better gameplay.

Currently, the "strategy" is to switch the weather, using the white cloud to bring the citizens to the middle of the screen, then switch to the gray and start to rain to kill as much as you can before they run away from the screen.

In the new version, the citizens will have an alert status with the gray cloud.

Indeed the apocalypse music would be a better choice, sadly we already used some rain/city loops, 

We appreciate your feedback, I hope you play it after the new version  ^^ 

Thanks for your feedback! This was my first time as an artist and I was a little afraid to make it, even more in a short time.

We added more visual feedback and decreased the time to kill the people in the game after this submission, when the jam ends we will publish this new version.

Thanks for the feedback! 

Indeed the SFX was added after the 3h+, I noticed this after our submission. 

So, the SFX just will be on the new version we will upload after the jam :/

Try it on Edge or Opera, maybe works better for you.

Nice, I'm happy that worked ^^

Try it on Edge or Opera, maybe works. (I really don't know what can be happening, I'll see with my friend)

That's weird, for me it's working perfectly on itch.io, what browser do you use?

I like the game idea, I just don't know how many coins I have and how to sell my plants, it sells auto when I go to the shop? if so, maybe some feedback will help the player to understand that. 

The music and graphics are amazing! The game has a nice atmosphere and the animations are great.

We can "break" the game using the cloud on the base of each structure, so it is easy to destroy all of them at once. Would be great if the tile that has another above took more time to be destroyed.

Loved how you guys implemented the mechanics, our games have the same idea, but yours gets a better loop. Congrats for the achieve!