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Acid Run's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #3 | 4.000 | 4.000 |
How well does the game fit the themes? | #4 | 4.429 | 4.429 |
Gameplay | #13 | 3.214 | 3.214 |
How do you rate the game overall (you can consider fun, dev time, etc.)? | #15 | 3.286 | 3.286 |
Audio | #17 | 3.143 | 3.143 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3 hours
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Comments
I liked the game, but I kept getting stuck on walls when jumping, also, we didn't have time to change to the keyboard when clicked on play again, so we had some disadvantages.
Thank you for your feedback!
I like the player animations and the background. I kept getting stuck on walls when jumping. If you do that you stick the wall and you can even climb it. When doing 2d movement systems remember to add a physicmat2d without any friction to the rigidbody2d so that it doesn't happen.
Thank you so much for this bit of advice! I always have this issue in my platformers and never have a quick enough fix for it to be worth spending time out of the three hours. I will definitely take this into account next time I design a 2d platformer.
Good sound and visuals. Very good job for 3 hours game.
Raindrops are very huge and mass. It seem like can kill a person lol.
Thank you! Lol, I never thought about changing the size of the raindrops but in hindsight I probably should have xD.
So cool graphics and great level design for a 3 hours game!
Thank you so much! Hoped people would notice the parallax background but probably not. 😅
Yes of course i did! I tried to it too in my game, but the movement is so little in my case that ypu cannot really see it!
Yeah I didn't notice when I played, but still great detail for the game. Every small mechanic adds up!
That's true!