Oh haha, sorry, my understanding of the technical side of things is very vague. But if it helps any, the tile images are stored as Unreal Engine data table that uses a custom structure, and the canvases are saved/loaded by turning the image into a long string that describes the type, rotation and other parameters of each tile.
Ivan Khoroshev
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Thank you for playing! :D
I've had a run-in with a similar issue regarding the button combos and came to a conclusion that it has something to do with hardware limitations, i.e. I couldn't press these combinations of keys outside of the game either. For me it was jump + every diagonal combination of arrows that's not up-right. Unfortunately, I don't know how to fix this or if it's even something that can be fixed. But thanks for the report anyway! I think my solution to this will be having fewer diagonal levels in the game, haha.
Thank you! A D-pad though, ouch. The platforming will be a not insignificant part of the game, but it won't feature any more diagonally-structured challenges and will be more approachable in general. I want to give players more tools and ways to explore, but making a hard platformer game is not my priority.
Спасибо! Всегда рад сделать чей-нибудь день. :D
В будущем я собираюсь переделать вступление и избегать изометрических уровней как таковых, но если не составит трудности, можете поделиться какими-нибудь изометрическими играми, которые доставляли меньше дискомфорта? Все, кроме Bastion, что могу вспомнить я, дополнительно используют ввод мышкой.