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Ivan Khoroshev

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A member registered Apr 14, 2016 · View creator page →

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Oh haha, sorry, my understanding of the technical side of things is very vague. But if it helps any, the tile images are stored as Unreal Engine data table that uses a custom structure, and the canvases are saved/loaded by turning the image into a long string that describes the type, rotation and other parameters of each tile.

The feature is very rudimentary at this point, but you can press Copy Canvas Data and it will copy your artwork’s raw data to the clipboard. You can later save and paste this data into the Load Canvas Data window.

Thank you! <3

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That’s so nice of you to say, thank you! :D Yeah, the pink squares do have a strange tendency to do that, haha. :) Never quite figured out why.

Glad you’re enjoying it! :D There’s a lot of features I wish I could add it to it, including the ones you’ve mentioned, but I don’t think an update is in the cards at the moment. :(

Thank you! :D

С сайта даже не попробовал, получилось! Но через приложение почему-то не работает.

Thank you! :)

Looks amazing! But I can't seem to download it for some reason.
"TypeError: Cannot read property 'build' of undefined".

Thanks! :D

Thank you! :) I probably only had a couple more ideas before I had to wrap things up, to be honest. I'm not sure there's a whole lot that can be done with this mechanic before it outstays its welcome. But it would be fun to revisit it one day and prove myself wrong! :D

Thanks! :3

I'm glad you liked it! :D And thank you for bringing attention to the clock bug. Can't say I've heard about anyone having that particular one, I'll make sure to look into it. No updates on the full version yet.

Thanks! Well that's a first… I knew I should have put more work into filtering player inputs, but this is a whole new level of broken. The worst I was able to reproduce is two selected interaction points instead of one, haha. I'll look into it for future releases.

Yep, that's correct.

Thank you for playing! :D

I've had a run-in with a similar issue regarding the button combos and came to a conclusion that it has something to do with hardware limitations, i.e. I couldn't press these combinations of keys outside of the game either. For me it was jump + every diagonal combination of arrows that's not up-right. Unfortunately, I don't know how to fix this or if it's even something that can be fixed. But thanks for the report anyway! I think my solution to this will be having fewer diagonal levels in the game, haha.

Well, looks like my hunch was right. I've never even tested it on 21:9 or anything that's not 16:9, haha. Thank you for the info and for the screenshot! I'll make sure to try and make it readable on all resolutions.

Thank you for the feedback! :D Your issue with chapter two is a bit of a new one though. My only guess is that it had something to do with a specific screen size. Could you share the resolution you played on?

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Thanks! Considering the kind of Slavic science fiction i've been lovingly spoofing with the Sphericon pages, the rest of it would probably be a bunch of endless ennui-drenched paragraphs on moral philosophy of shooting aliens with laser beams :)

Thanks! :D

It's a one man show, pretty much.

In a few years, give or take. But I'll make sure to remember to reply to you once the key binding is live, which will hopefully be in less than a few years! :D

Another user in the comments has had a similar error… I think it has something to do with the engine I'm using. No clue how to fix it, I'm afraid.

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Sorry to hear you've had a bad time with the demo. Key rebinding has been a highly requested feature in the feedback I've received and I'll make sure to push it higher on my to-do list.

Thank you! The demo was released about 10 days ago and the full game is still at least a few years away from being released.

Thank you, swoopie! :D Yeah, I'll be avoiding pseudo-isometric diagonal levels from now on. They're causing so many gameplay issues that the game is not worth the candle.

Thank you! A D-pad though, ouch. The platforming will be a not insignificant part of the game, but it won't feature any more diagonally-structured challenges and will be more approachable in general. I want to give players more tools and ways to explore, but making a hard platformer game is not my priority.

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Спасибо! Всегда рад сделать чей-нибудь день. :D

В будущем я собираюсь переделать вступление и избегать изометрических уровней как таковых, но если не составит трудности, можете поделиться какими-нибудь изометрическими играми, которые доставляли меньше дискомфорта? Все, кроме Bastion, что могу вспомнить я, дополнительно используют ввод мышкой.

Thank you, Lady Random! :) There actually is a controller support, but I'm not sure if every type of controller is supported at this moment. Did you use a DualShock gamepad, by any chance? I know at least one person who had trouble with it.

Thank you for an amazing video! :D Your delivery and production quality are top notch, I feel like you deserve a lot more subscribers. Thank you for a very heartfelt rating comment as well. I can already tell that it will be one of those reviews that I come back to whenever I'm down in the dumps :)

Thank you! Sure, my software list isn't particularly a secret :) The engine is Unreal Engine 4 and I use Blender, Substance Painter and Substance Designer for 3D and Photoshop for 2D.

I'm glad you enjoyed it! Some dialogues in chapter two could be a little more concise than they currently are, so maybe your brother has a point. And sure enough, there will be plenty of puzzles to solve in the final game! :D

I wish there was something I could do to help you out, but I truly do not know enough about these things to assist you with this problem :(

Thank you, Stella! :)

Weird. I've never seen this kind of error before, even with my measly GTX 1050. Wish I had any kind of computer know-how to help! Do other Unreal Engine 4 games run on your PC? Do you have any other graphics cards in your PC that could mistakenly try to run the game?

Thank you! It's a lot of work, but also quite a lot of fun, so I don't mind. :) I'll make sure to include key rebinding in the next playable Mallory story I'll share. It seems to be a very requested feature.

Yup! This demo will be followed by a long drought of playable content (because I am indeed a one man team with a day job), but I'm glad it got people interested! Thank you :)

Thank you! Key remapping is very important, and I'll make sure it's in the final release :)

Sure! :) It's under «Drone, Void, Static 6» in the Soundly app.

Wish I could take credit for that audio, it was just a sound I grabbed from a free library. It is a neat one though. I'll try my best to finish it, thank you! :)